/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.AEConfig; import appeng.core.sync.GuiBridge; import appeng.tile.AEBaseTile; import appeng.tile.misc.TileVibrationChamber; import appeng.util.Platform; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import javax.annotation.Nullable; import java.util.Random; public final class BlockVibrationChamber extends AEBaseTileBlock { // Indicates that the vibration chamber is currently working private static final PropertyBool ACTIVE = PropertyBool.create("active"); public BlockVibrationChamber() { super(Material.IRON); this.setHardness(4.2F); this.setDefaultState(this.getDefaultState().withProperty(ACTIVE, false)); } @Override public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) { TileVibrationChamber te = this.getTileEntity(world, pos); boolean active = te != null && te.isOn; return super.getActualState(state, world, pos) .withProperty(ACTIVE, active); } @Override protected IProperty[] getAEStates() { return new IProperty[]{ACTIVE}; } @Override public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) { if (player.isSneaking()) { return false; } if (Platform.isServer()) { final TileVibrationChamber tc = this.getTileEntity(w, pos); if (tc != null && !player.isSneaking()) { Platform.openGUI(player, tc, AEPartLocation.fromFacing(side), GuiBridge.GUI_VIBRATION_CHAMBER); return true; } } return true; } @Override public void randomDisplayTick(final IBlockState state, final World w, final BlockPos pos, final Random r) { if (!AEConfig.instance().isEnableEffects()) { return; } final AEBaseTile tile = this.getTileEntity(w, pos); if (tile instanceof TileVibrationChamber) { final TileVibrationChamber tc = (TileVibrationChamber) tile; if (tc.isOn) { float f1 = pos.getX() + 0.5F; float f2 = pos.getY() + 0.5F; float f3 = pos.getZ() + 0.5F; final EnumFacing forward = tc.getForward(); final EnumFacing up = tc.getUp(); final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset(); final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset(); final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset(); f1 += forward.getXOffset() * 0.6; f2 += forward.getYOffset() * 0.6; f3 += forward.getZOffset() * 0.6; final float ox = r.nextFloat(); final float oy = r.nextFloat() * 0.2f; f1 += up.getXOffset() * (-0.3 + oy); f2 += up.getYOffset() * (-0.3 + oy); f3 += up.getZOffset() * (-0.3 + oy); f1 += west_x * (0.3 * ox - 0.15); f2 += west_y * (0.3 * ox - 0.15); f3 += west_z * (0.3 * ox - 0.15); w.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, f1, f2, f3, 0.0D, 0.0D, 0.0D); w.spawnParticle(EnumParticleTypes.FLAME, f1, f2, f3, 0.0D, 0.0D, 0.0D); } } } }