/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.cablebus; import javax.annotation.Nullable; import net.minecraft.block.state.IBlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.WorldType; import net.minecraft.world.biome.Biome; /** * This is used to retrieve the ExtendedState of a block for facade rendering. * It fakes the block at BlockPos provided as the IBlockState provided. * * @author covers1624 */ public class FacadeBlockAccess implements IBlockAccess { private final IBlockAccess world; private final BlockPos pos; private final EnumFacing side; private final IBlockState state; public FacadeBlockAccess( IBlockAccess world, BlockPos pos, EnumFacing side, IBlockState state ) { this.world = world; this.pos = pos; this.side = side; this.state = state; } @Nullable @Override public TileEntity getTileEntity( BlockPos pos ) { return this.world.getTileEntity( pos ); } @Override public int getCombinedLight( BlockPos pos, int lightValue ) { return this.world.getCombinedLight( pos, lightValue ); } @Override public IBlockState getBlockState( BlockPos pos ) { if( this.pos == pos ) { return this.state; } return this.world.getBlockState( pos ); } @Override public boolean isAirBlock( BlockPos pos ) { IBlockState state = this.getBlockState( pos ); return state.getBlock().isAir( state, this.world, pos ); } @Override public Biome getBiome( BlockPos pos ) { return this.world.getBiome( pos ); } @Override public int getStrongPower( BlockPos pos, EnumFacing direction ) { return this.world.getStrongPower( pos, direction ); } @Override public WorldType getWorldType() { return this.world.getWorldType(); } @Override public boolean isSideSolid( BlockPos pos, EnumFacing side, boolean _default ) { if( pos.getX() < -30000000 || pos.getZ() < -30000000 || pos.getX() >= 30000000 || pos.getZ() >= 30000000 ) { return _default; } else { return this.getBlockState( pos ).isSideSolid( this, pos, side ); } } }