/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.gui.implementations; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.StringTextComponent; import net.minecraftforge.fml.client.gui.GuiUtils; import appeng.client.gui.AEBaseScreen; import appeng.client.gui.widgets.ProgressBar; import appeng.client.gui.widgets.ProgressBar.Direction; import appeng.container.implementations.VibrationChamberContainer; import appeng.core.localization.GuiText; import appeng.tile.misc.VibrationChamberTileEntity; public class VibrationChamberScreen extends AEBaseScreen { private ProgressBar pb; public VibrationChamberScreen(VibrationChamberContainer container, PlayerInventory playerInventory, ITextComponent title) { super(container, playerInventory, title); this.ySize = 166; } @Override public void init() { super.init(); this.pb = new ProgressBar(this.container, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL); this.addButton(this.pb); } @Override public void drawFG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX, final int mouseY) { this.font.drawString(matrixStack, this.getGuiDisplayName(GuiText.VibrationChamber.text()).getString(), 8, 6, 4210752); this.font.drawString(matrixStack, GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752); this.pb.setFullMsg(new StringTextComponent(VibrationChamberTileEntity.POWER_PER_TICK * this.container.getCurrentProgress() / VibrationChamberTileEntity.DILATION_SCALING + " AE/t")); if (this.container.getRemainingBurnTime() > 0) { final int i1 = this.container.getRemainingBurnTime() * 12 / 100; this.bindTexture("guis/vibchamber.png"); RenderSystem.color3f(1, 1, 1); final int l = -15; final int k = 25; GuiUtils.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2, getBlitOffset()); } } @Override public void drawBG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) { this.bindTexture("guis/vibchamber.png"); this.pb.x = 99 + this.guiLeft; this.pb.y = 36 + this.guiTop; GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset()); } }