/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util.inv; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.util.text.ITextComponent; import net.minecraftforge.items.IItemHandler; import appeng.util.helpers.ItemHandlerUtil; public class WrapperInvItemHandler implements IInventory { private final IItemHandler inv; public WrapperInvItemHandler( final IItemHandler inv ) { this.inv = inv; } @Override public String getName() { return null; } @Override public boolean hasCustomName() { return false; } @Override public ITextComponent getDisplayName() { return null; } @Override public int getSizeInventory() { return this.inv.getSlots(); } @Override public boolean isEmpty() { return ItemHandlerUtil.isEmpty( this.inv ); } @Override public ItemStack getStackInSlot( int index ) { return this.inv.getStackInSlot( index ); } @Override public ItemStack decrStackSize( int index, int count ) { return this.inv.extractItem( index, count, false ); } @Override public ItemStack removeStackFromSlot( int index ) { return this.inv.extractItem( index, this.inv.getSlotLimit( index ), false ); } @Override public void setInventorySlotContents( int index, ItemStack stack ) { ItemHandlerUtil.setStackInSlot( this.inv, index, stack ); } @Override public int getInventoryStackLimit() { int max = 0; for( int i = 0; i < this.inv.getSlots(); ++i ) { max = Math.max( max, this.inv.getSlotLimit( i ) ); } return max; } @Override public void markDirty() { // NOP } @Override public boolean isUsableByPlayer( EntityPlayer player ) { return false; } @Override public void openInventory( EntityPlayer player ) { // NOP } @Override public void closeInventory( EntityPlayer player ) { // NOP } @Override public boolean isItemValidForSlot( int index, ItemStack stack ) { return this.inv.isItemValid( index, stack ); } @Override public int getField( int id ) { return 0; } @Override public void setField( int id, int value ) { // NOP } @Override public int getFieldCount() { return 0; } @Override public void clear() { ItemHandlerUtil.clear( this.inv ); } }