/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.blocks; import java.util.EnumSet; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.util.IOrientable; import appeng.block.AEBaseBlock; import appeng.block.misc.BlockCharger; import appeng.client.render.BaseBlockRender; import appeng.client.texture.ExtraBlockTextures; import appeng.core.AELog; import appeng.tile.AEBaseTile; import appeng.util.Platform; public class RenderBlockCharger extends BaseBlockRender { public RenderBlockCharger() { super( true, 30 ); } @Override public void renderInventory( AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj ) { Tessellator tess = Tessellator.instance; renderer.renderAllFaces = true; this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 ); this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null ); this.setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 ); this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); this.setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 ); this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); blk.getRendererInstance().setTemporaryRenderIcon( null ); blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null ); this.setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 ); this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); this.setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 ); this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer ); renderer.renderAllFaces = false; blk.getRendererInstance().setTemporaryRenderIcon( null ); } @Override public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer ) { this.preRenderInWorld( block, world, x, y, z, renderer ); BlockCharger blk = (BlockCharger) block; IOrientable te = this.getOrientable( block, world, x, y, z ); ForgeDirection fdy = te.getUp(); ForgeDirection fdz = te.getForward(); ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite(); renderer.renderAllFaces = true; this.renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz ); boolean out = renderer.renderStandardBlock( blk, x, y, z ); blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null ); this.renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); this.renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); blk.getRendererInstance().setTemporaryRenderIcon( null ); blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null ); this.renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); this.renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz ); out = renderer.renderStandardBlock( blk, x, y, z ); renderer.renderAllFaces = false; blk.getRendererInstance().setTemporaryRenderIcon( null ); this.postRenderInWorld( renderer ); return out; } @Override public void renderTile( AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer ) { ItemStack sis = null; if( tile instanceof IInventory ) { sis = ( (IInventory) tile ).getStackInSlot( 0 ); } if( sis != null ) { GL11.glPushMatrix(); this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() ); try { GL11.glTranslatef( 0.5f, 0.45f, 0.5f ); GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f ); GL11.glScalef( 1.0f, 1.0f, 1.0f ); Block blk = Block.getBlockFromItem( sis.getItem() ); if( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) ) { GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f ); GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f ); GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f ); } int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );// << 20 | light << 4; int var11 = br % 65536; int var12 = br / 65536; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glDisable( GL11.GL_LIGHTING ); GL11.glDisable( GL12.GL_RESCALE_NORMAL ); tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f ); this.doRenderItem( sis, tile ); } catch( Exception err ) { AELog.error( err ); } GL11.glPopMatrix(); } } }