package appeng.worldgen.meteorite; import net.minecraft.init.Blocks; import appeng.api.definitions.IBlockDefinition; public class FalloutSand extends FalloutCopy { private static final double GLASS_THRESHOLD = 0.66; private final MeteoriteBlockPutter putter; public FalloutSand( final IMeteoriteWorld w, final int x, final int y, final int z, final MeteoriteBlockPutter putter, final IBlockDefinition skyStoneDefinition ) { super( w, x, y, z, putter, skyStoneDefinition ); this.putter = putter; } @Override public int adjustCrater() { return 2; } @Override public void getOther( final IMeteoriteWorld w, final int x, final int y, final int z, final double a ) { if( a > GLASS_THRESHOLD ) { this.putter.put( w, x, y, z, Blocks.GLASS ); } } }