/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.spatial; import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.block.material.MaterialColor; import net.minecraft.block.material.PushReaction; import net.minecraft.entity.Entity; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; import net.minecraft.world.Explosion; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import appeng.block.AEBaseBlock; /** * This block is used to fill empty space in spatial dimensions and delinates * the border of a spatial dimensions's usable space. */ public class MatrixFrameBlock extends AEBaseBlock { private static final Material MATERIAL = new Material(MaterialColor.AIR, false, true, true, false, false, false, PushReaction.PUSH_ONLY); public MatrixFrameBlock() { super(Properties.create(MATERIAL).hardnessAndResistance(-1.0F, 6000000.0F).notSolid().noDrops()); } @Override public BlockRenderType getRenderType(BlockState state) { return BlockRenderType.INVISIBLE; } @Override @OnlyIn(Dist.CLIENT) public void fillItemGroup(ItemGroup group, NonNullList itemStacks) { // do nothing } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.fullCube(); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { // This also prevents any blocks from being placed on this block! return VoxelShapes.empty(); } @Override public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) { return false; } @Override public void onExplosionDestroy(final World world, final BlockPos pos, final Explosion explosion) { // Don't explode. } @Override public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) { return true; } @Override public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) { return 1.0f; } @Override public boolean canEntityDestroy(final BlockState state, final IBlockReader world, final BlockPos pos, final Entity entity) { return false; } }