/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.fluids.registries; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import appeng.api.AEApi; import appeng.api.implementations.tiles.IChestOrDrive; import appeng.api.storage.ICellHandler; import appeng.api.storage.ICellInventory; import appeng.api.storage.ICellInventoryHandler; import appeng.api.storage.IMEInventory; import appeng.api.storage.IMEInventoryHandler; import appeng.api.storage.ISaveProvider; import appeng.api.storage.IStorageChannel; import appeng.api.storage.channels.IFluidStorageChannel; import appeng.api.storage.data.IAEStack; import appeng.api.util.AEPartLocation; import appeng.core.sync.GuiBridge; import appeng.fluids.storage.FluidCellInventory; import appeng.fluids.storage.FluidCellInventoryHandler; import appeng.util.Platform; public class BasicFluidCellHandler implements ICellHandler { @Override public boolean isCell( final ItemStack is ) { return FluidCellInventory.isCell( is ); } @Override public > ICellInventoryHandler getCellInventory( final ItemStack is, final ISaveProvider container, final IStorageChannel channel ) { if( channel == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) ) { return (ICellInventoryHandler) FluidCellInventory.getCell( is, container ); } return null; } @Override public void openChestGui( final EntityPlayer player, final IChestOrDrive chest, final ICellHandler cellHandler, final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan ) { if( chan == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) ) { Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_FLUID_TERMINAL ); } } @Override public int getStatusForCell( final ItemStack is, final IMEInventory handler ) { if( handler instanceof FluidCellInventoryHandler ) { final FluidCellInventoryHandler ci = (FluidCellInventoryHandler) handler; return ci.getStatusForCell(); } return 0; } @Override public double cellIdleDrain( final ItemStack is, final IMEInventory handler ) { final ICellInventory inv = ( (ICellInventoryHandler) handler ).getCellInv(); return inv.getIdleDrain(); } }