/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.items.storage; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import appeng.api.AEApi; import appeng.api.storage.IStorageChannel; import appeng.api.storage.channels.IItemStorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.items.materials.MaterialType; import appeng.util.InventoryAdaptor; public final class BasicItemStorageCell extends AbstractStorageCell { protected final int perType; protected final double idleDrain; public BasicItemStorageCell( Properties props, final MaterialType whichCell, final int kilobytes ) { super( props, whichCell, kilobytes ); switch( whichCell ) { case ITEM_1K_CELL_COMPONENT: this.idleDrain = 0.5; this.perType = 8; break; case ITEM_4K_CELL_COMPONENT: this.idleDrain = 1.0; this.perType = 32; break; case ITEM_16K_CELL_COMPONENT: this.idleDrain = 1.5; this.perType = 128; break; case ITEM_64K_CELL_COMPONENT: this.idleDrain = 2.0; this.perType = 512; break; default: this.idleDrain = 0.0; this.perType = 8; } } @Override public int getBytesPerType( ItemStack cellItem ) { return this.perType; } @Override public double getIdleDrain() { return this.idleDrain; } @Override public IStorageChannel getChannel() { return AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ); } @Override protected void dropEmptyStorageCellCase( final InventoryAdaptor ia, final PlayerEntity player ) { AEApi.instance().definitions().materials().emptyStorageCell().maybeStack( 1 ).ifPresent( is -> { final ItemStack extraA = ia.addItems( is ); if( !extraA.isEmpty() ) { player.dropItem( extraA, false ); } } ); } }