/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import appeng.api.implementations.items.IAEItemPowerStorage; import appeng.block.AEBaseItemBlockChargeable; import appeng.bootstrap.BlockRenderingCustomizer; import appeng.bootstrap.IBlockRendering; import appeng.bootstrap.IItemRendering; import appeng.tile.networking.TileEnergyCell; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; public class BlockEnergyCellRendering extends BlockRenderingCustomizer { private final ResourceLocation baseModel; public BlockEnergyCellRendering(ResourceLocation baseModel) { this.baseModel = baseModel; } @Override public void customize(IBlockRendering rendering, IItemRendering itemRendering) { itemRendering.meshDefinition(this::getItemModel); // Note: Since we use the block models, we dont need to register custom variants } /** * Determines which version of the energy cell model should be used depending on the fill factor * of the item stack. */ private ModelResourceLocation getItemModel(ItemStack is) { double fillFactor = getFillFactor(is); int storageLevel = TileEnergyCell.getStorageLevelFromFillFactor(fillFactor); return new ModelResourceLocation(this.baseModel, "fullness=" + storageLevel); } /** * Helper method that returns the energy fill factor (between 0 and 1) of a given item stack. * Returns 0 if the item stack has no fill factor. */ private static double getFillFactor(ItemStack is) { if (!(is.getItem() instanceof IAEItemPowerStorage)) { return 0; } AEBaseItemBlockChargeable itemChargeable = (AEBaseItemBlockChargeable) is.getItem(); double curPower = itemChargeable.getAECurrentPower(is); double maxPower = itemChargeable.getAEMaxPower(is); return curPower / maxPower; } }