/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import net.minecraft.client.particle.BreakingParticle; import net.minecraft.client.particle.IParticleRenderType; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import appeng.api.util.AEPartLocation; import appeng.client.render.textures.ParticleTextures; @OnlyIn( Dist.CLIENT ) public class CraftingFx extends BreakingParticle { private final TextureAtlasSprite particleTextureIndex; private final int startBlkX; private final int startBlkY; private final int startBlkZ; public CraftingFx( final World par1World, final double par2, final double par4, final double par6, final Item par8Item ) { super( par1World, par2, par4, par6, par8Item ); this.particleGravity = 0; this.particleBlue = 1; this.particleGreen = 0.9f; this.particleRed = 1; this.particleAlpha = 1.3f; this.particleScale = 1.5f; this.particleTextureIndex = ParticleTextures.BlockEnergyParticle; this.maxAge /= 1.2; this.startBlkX = MathHelper.floor( this.getPosX() ); this.startBlkY = MathHelper.floor( this.getPosY() ); this.startBlkZ = MathHelper.floor( this.getPosZ() ); } @Override public int getFXLayer() { return 1; } @Override public IParticleRenderType getRenderType() { // TODO: FIXME return IParticleRenderType.NO_RENDER; } @Override public void renderParticle( final BufferBuilder par1Tessellator, final Entity p_180434_2_, final float partialTick, final float x, final float y, final float z, final float rx, final float rz ) { if( partialTick < 0 || partialTick > 1 ) { return; } final float f6 = this.particleTextureIndex.getMinU(); final float f7 = this.particleTextureIndex.getMaxU(); final float f8 = this.particleTextureIndex.getMinV(); final float f9 = this.particleTextureIndex.getMaxV(); final float scale = 0.1F * this.particleScale; float offX = (float) ( this.prevPosX + ( this.getPosX() - this.prevPosX ) * partialTick ); float offY = (float) ( this.prevPosY + ( this.getPosY() - this.prevPosY ) * partialTick ); float offZ = (float) ( this.prevPosZ + ( this.getPosZ() - this.prevPosZ ) * partialTick ); final int blkX = MathHelper.floor( offX ); final int blkY = MathHelper.floor( offY ); final int blkZ = MathHelper.floor( offZ ); if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ ) { offX -= interpPosX; offY -= interpPosY; offZ -= interpPosZ; int i = this.getBrightnessForRender( partialTick ); int j = i >> 16 & 65535; int k = i & 65535; // AELog.info( "" + partialTick ); final float f14 = 1.0F; par1Tessellator.pos( offX - x * scale - rx * scale, offY - y * scale, offZ - z * scale - rz * scale ) .tex( f7, f9 ) .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) .lightmap( j, k ) .endVertex(); par1Tessellator.pos( offX - x * scale + rx * scale, offY + y * scale, offZ - z * scale + rz * scale ) .tex( f7, f8 ) .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) .lightmap( j, k ) .endVertex(); par1Tessellator.pos( offX + x * scale + rx * scale, offY + y * scale, offZ + z * scale + rz * scale ) .tex( f6, f8 ) .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) .lightmap( j, k ) .endVertex(); par1Tessellator.pos( offX + x * scale - rx * scale, offY - y * scale, offZ + z * scale - rz * scale ) .tex( f6, f9 ) .color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ) .lightmap( j, k ) .endVertex(); } } public void fromItem( final AEPartLocation d ) { this.getPosX() += 0.2 * d.xOffset; this.getPosY() += 0.2 * d.yOffset; this.getPosZ() += 0.2 * d.zOffset; this.particleScale *= 0.8f; } @Override public void tick() { this.prevPosX = this.getPosX(); this.prevPosY = this.getPosY(); this.prevPosZ = this.getPosZ(); if( this.age++ >= this.maxAge ) { this.setExpired(); } this.motionY -= 0.04D * this.particleGravity; this.move( this.motionX, this.motionY, this.motionZ ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; this.particleScale *= 0.51f; this.particleAlpha *= 0.51f; } public void setMotionX( float motionX ) { this.motionX = motionX; } public void setMotionY( float motionY ) { this.motionY = motionY; } public void setMotionZ( float motionZ ) { this.motionZ = motionZ; } }