/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util.inv; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; public class WrapperInventoryRange implements IInventory { private final IInventory src; protected boolean ignoreValidItems = false; int[] slots; public WrapperInventoryRange( IInventory a, int[] s, boolean ignoreValid ) { this.src = a; this.slots = s; if( this.slots == null ) { this.slots = new int[0]; } this.ignoreValidItems = ignoreValid; } public WrapperInventoryRange( IInventory a, int min, int size, boolean ignoreValid ) { this.src = a; this.slots = new int[size]; for( int x = 0; x < size; x++ ) { this.slots[x] = min + x; } this.ignoreValidItems = ignoreValid; } public static String concatLines( int[] s, String separator ) { if( s.length > 0 ) { StringBuilder sb = new StringBuilder(); for( int value : s ) { if( sb.length() > 0 ) { sb.append( separator ); } sb.append( value ); } return sb.toString(); } return ""; } @Override public int getSizeInventory() { return this.slots.length; } @Override public ItemStack getStackInSlot( int var1 ) { return this.src.getStackInSlot( this.slots[var1] ); } @Override public ItemStack decrStackSize( int var1, int var2 ) { return this.src.decrStackSize( this.slots[var1], var2 ); } @Override public ItemStack getStackInSlotOnClosing( int var1 ) { return this.src.getStackInSlotOnClosing( this.slots[var1] ); } @Override public void setInventorySlotContents( int var1, ItemStack var2 ) { this.src.setInventorySlotContents( this.slots[var1], var2 ); } @Override public String getInventoryName() { return this.src.getInventoryName(); } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return this.src.getInventoryStackLimit(); } @Override public void markDirty() { this.src.markDirty(); } @Override public boolean isUseableByPlayer( EntityPlayer var1 ) { return this.src.isUseableByPlayer( var1 ); } @Override public void openInventory() { this.src.openInventory(); } @Override public void closeInventory() { this.src.closeInventory(); } @Override public boolean isItemValidForSlot( int i, ItemStack itemstack ) { if( this.ignoreValidItems ) { return true; } return this.src.isItemValidForSlot( this.slots[i], itemstack ); } }