/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.crafting; import net.fabricmc.api.Environment; import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.render.VertexConsumerProvider; import net.minecraft.client.render.block.entity.BlockEntityRenderer; import net.minecraft.util.math.Direction; import net.fabricmc.api.EnvType; import appeng.api.storage.data.IAEItemStack; import appeng.client.render.TesrRenderHelper; import appeng.tile.crafting.CraftingMonitorBlockEntity; /** * Renders the item currently being crafted */ @Environment(EnvType.CLIENT) public class CraftingMonitorTESR extends BlockEntityRenderer { public CraftingMonitorTESR(BlockEntityRenderDispatcher rendererDispatcherIn) { super(rendererDispatcherIn); } @Override public void render(CraftingMonitorBlockEntity te, float partialTicks, MatrixStack matrixStack, VertexConsumerProvider buffers, int combinedLight, int combinedOverlay) { Direction facing = te.getForward(); IAEItemStack jobProgress = te.getJobProgress(); if (jobProgress != null) { matrixStack.push(); matrixStack.translate(0.5, 0.5, 0.5); // Move to the center of the block TesrRenderHelper.rotateToFace(matrixStack, facing, (byte) 0); matrixStack.translate(0, 0.08, 0.5); TesrRenderHelper.renderItem2dWithAmount(matrixStack, buffers, jobProgress, 0.3f, -0.18f, 15728880, combinedOverlay); matrixStack.pop(); } } }