/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.automation; import appeng.api.AEApi; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.networking.IGridNode; import appeng.api.networking.energy.IEnergyGrid; import appeng.api.networking.events.MENetworkChannelsChanged; import appeng.api.networking.events.MENetworkEventSubscribe; import appeng.api.networking.events.MENetworkPowerStatusChange; import appeng.api.networking.security.IActionSource; import appeng.api.networking.storage.IStorageGrid; import appeng.api.networking.ticking.IGridTickable; import appeng.api.networking.ticking.TickRateModulation; import appeng.api.networking.ticking.TickingRequest; import appeng.api.parts.IPart; import appeng.api.parts.IPartCollisionHelper; import appeng.api.parts.IPartHost; import appeng.api.parts.IPartModel; import appeng.api.storage.channels.IItemStorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.api.util.AECableType; import appeng.api.util.AEPartLocation; import appeng.core.AppEng; import appeng.core.settings.TickRates; import appeng.core.sync.packets.PacketTransitionEffect; import appeng.hooks.TickHandler; import appeng.items.parts.PartModels; import appeng.me.GridAccessException; import appeng.me.helpers.MachineSource; import appeng.parts.PartBasicState; import appeng.util.EnchantmentUtil; import appeng.util.IWorldCallable; import appeng.util.Platform; import appeng.util.SettingsFrom; import appeng.util.item.AEItemStack; import com.google.common.collect.Lists; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Enchantments; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.util.FakePlayer; import net.minecraftforge.common.util.FakePlayerFactory; import java.util.ArrayList; import java.util.LinkedHashMap; import java.util.List; import java.util.Map; import java.util.concurrent.ThreadLocalRandom; public class PartAnnihilationPlane extends PartBasicState implements IGridTickable, IWorldCallable { private static final PlaneModels MODELS = new PlaneModels("part/annihilation_plane_", "part/annihilation_plane_on_"); @PartModels public static List getModels() { return MODELS.getModels(); } private final IActionSource mySrc = new MachineSource(this); private boolean isAccepting = true; private boolean breaking = false; /** * Enchantments found on the plane when it was placed will be used to enchant the fake tool used for picking up * blocks. */ private Map enchantments = new LinkedHashMap<>(); public PartAnnihilationPlane(final ItemStack is) { super(is); } @Override public TickRateModulation call(final World world) throws Exception { this.breaking = false; return this.breakBlock(true); } @Override public void getBoxes(final IPartCollisionHelper bch) { int minX = 1; int minY = 1; int maxX = 15; int maxY = 15; final IPartHost host = this.getHost(); if (host != null) { final TileEntity te = host.getTile(); final BlockPos pos = te.getPos(); final EnumFacing e = bch.getWorldX(); final EnumFacing u = bch.getWorldY(); if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e.getOpposite())), this.getSide())) { minX = 0; } if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) { maxX = 16; } if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(u.getOpposite())), this.getSide())) { minY = 0; } if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) { maxY = 16; } } bch.addBox(5, 5, 14, 11, 11, 15); // The smaller collision hitbox here is needed to allow for the entity collision event bch.addBox(minX, minY, 15, maxX, maxY, bch.isBBCollision() ? 15 : 16); } /** * @return An object describing which adjacent planes this plane connects to visually. */ public PlaneConnections getConnections() { final EnumFacing facingRight, facingUp; AEPartLocation location = this.getSide(); switch (location) { case UP: facingRight = EnumFacing.EAST; facingUp = EnumFacing.NORTH; break; case DOWN: facingRight = EnumFacing.WEST; facingUp = EnumFacing.NORTH; break; case NORTH: facingRight = EnumFacing.WEST; facingUp = EnumFacing.UP; break; case SOUTH: facingRight = EnumFacing.EAST; facingUp = EnumFacing.UP; break; case WEST: facingRight = EnumFacing.SOUTH; facingUp = EnumFacing.UP; break; case EAST: facingRight = EnumFacing.NORTH; facingUp = EnumFacing.UP; break; default: case INTERNAL: return PlaneConnections.of(false, false, false, false); } boolean left = false, right = false, down = false, up = false; final IPartHost host = this.getHost(); if (host != null) { final TileEntity te = host.getTile(); final BlockPos pos = te.getPos(); if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight.getOpposite())), this.getSide())) { left = true; } if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight)), this.getSide())) { right = true; } if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp.getOpposite())), this.getSide())) { down = true; } if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp)), this.getSide())) { up = true; } } return PlaneConnections.of(up, right, down, left); } @Override public void onNeighborChanged(IBlockAccess w, BlockPos pos, BlockPos neighbor) { if (pos.offset(this.getSide().getFacing()).equals(neighbor)) { this.refresh(); } } @Override public void onEntityCollision(final Entity entity) { if (this.isAccepting && entity instanceof EntityItem && !entity.isDead && Platform.isServer() && this.getProxy().isActive()) { boolean capture = false; final BlockPos pos = this.getTile().getPos(); // This is the middle point of the entities BB, which is better suited for comparisons that don't rely on it // "touching" the plane double posYMiddle = (entity.getEntityBoundingBox().minY + entity.getEntityBoundingBox().maxY) / 2.0D; switch (this.getSide()) { case DOWN: case UP: if (entity.posX > pos.getX() && entity.posX < pos.getX() + 1) { if (entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1) { if ((entity.posY > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP) || (entity.posY < pos.getY() + 0.1 && this .getSide() == AEPartLocation.DOWN)) { capture = true; } } } break; case SOUTH: case NORTH: if (entity.posX > pos.getX() && entity.posX < pos.getX() + 1) { if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) { if ((entity.posZ > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH) || (entity.posZ < pos.getZ() + 0.1 && this .getSide() == AEPartLocation.NORTH)) { capture = true; } } } break; case EAST: case WEST: if (entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1) { if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) { if ((entity.posX > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST) || (entity.posX < pos.getX() + 0.1 && this .getSide() == AEPartLocation.WEST)) { capture = true; } } } break; default: // umm? break; } if (capture) { final boolean changed = this.storeEntityItem((EntityItem) entity); if (changed) { AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, this.getTile().getWorld(), new PacketTransitionEffect(entity.posX, entity.posY, entity.posZ, this.getSide(), false)); } } } } @Override public float getCableConnectionLength(AECableType cable) { return 1; } /** * Stores an {@link EntityItem} inside the network and either marks it as dead or sets it to the leftover stackSize. * * @param entityItem {@link EntityItem} to store */ private boolean storeEntityItem(final EntityItem entityItem) { if (!entityItem.isDead) { final IAEItemStack overflow = this.storeItemStack(entityItem.getItem()); return this.handleOverflow(entityItem, overflow); } return false; } /** * Stores an {@link ItemStack} inside the network. * * @param item {@link ItemStack} to store * @return the leftover items, which could not be stored inside the network */ private IAEItemStack storeItemStack(final ItemStack item) { final IAEItemStack itemToStore = AEItemStack.fromItemStack(item); try { final IStorageGrid storage = this.getProxy().getStorage(); final IEnergyGrid energy = this.getProxy().getEnergy(); final IAEItemStack overflow = Platform.poweredInsert(energy, storage.getInventory(AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)), itemToStore, this.mySrc); this.isAccepting = overflow == null; return overflow; } catch (final GridAccessException e1) { // :P } return null; } /** * Handles a possible overflow or none at all. * It will update the entity to match the leftover stack size as well as mark it as dead without any leftover * amount. * * @param entityItem the entity to update or destroy * @param overflow the leftover {@link IAEItemStack} * @return true, if the entity was changed otherwise false. */ private boolean handleOverflow(final EntityItem entityItem, final IAEItemStack overflow) { if (overflow == null || overflow.getStackSize() == 0) { entityItem.setDead(); return true; } final int oldStackSize = entityItem.getItem().getCount(); final int newStackSize = (int) overflow.getStackSize(); final boolean changed = oldStackSize != newStackSize; entityItem.getItem().setCount(newStackSize); return changed; } protected boolean isAnnihilationPlane(final TileEntity blockTileEntity, final AEPartLocation side) { if (blockTileEntity instanceof IPartHost) { final IPart p = ((IPartHost) blockTileEntity).getPart(side); return p != null && p.getClass() == this.getClass(); } return false; } @Override @MENetworkEventSubscribe public void chanRender(final MENetworkChannelsChanged c) { this.refresh(); this.getHost().markForUpdate(); } @Override @MENetworkEventSubscribe public void powerRender(final MENetworkPowerStatusChange c) { this.refresh(); this.getHost().markForUpdate(); } private TickRateModulation breakBlock(final boolean modulate) { if (this.isAccepting && this.getProxy().isActive()) { try { final TileEntity te = this.getTile(); final WorldServer w = (WorldServer) te.getWorld(); final BlockPos pos = te.getPos().offset(this.getSide().getFacing()); final IEnergyGrid energy = this.getProxy().getEnergy(); if (this.canHandleBlock(w, pos)) { final List items = this.obtainBlockDrops(w, pos); final float requiredPower = this.calculateEnergyUsage(w, pos, items); final boolean hasPower = energy.extractAEPower(requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG) > requiredPower - 0.1; final boolean canStore = this.canStoreItemStacks(items); if (hasPower && canStore) { if (modulate) { energy.extractAEPower(requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG); this.breakBlockAndStoreItems(w, pos, items); AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w, new PacketTransitionEffect(pos.getX(), pos.getY(), pos.getZ(), this.getSide(), true)); } else { this.breaking = true; TickHandler.INSTANCE.addCallable(this.getTile().getWorld(), this); } return TickRateModulation.URGENT; } } } catch (final GridAccessException e1) { // :P } } // nothing to do here :) return TickRateModulation.IDLE; } @Override public TickingRequest getTickingRequest(final IGridNode node) { return new TickingRequest(TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false, true); } @Override public TickRateModulation tickingRequest(final IGridNode node, final int ticksSinceLastCall) { if (this.breaking) { return TickRateModulation.URGENT; } this.isAccepting = true; return this.breakBlock(false); } /** * Checks if this plane can handle the block at the specific coordinates. */ private boolean canHandleBlock(final WorldServer w, final BlockPos pos) { final IBlockState state = w.getBlockState(pos); final Material material = state.getMaterial(); final float hardness = state.getBlockHardness(w, pos); final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA || material == Material.WATER || material.isLiquid(); final boolean ignoreBlocks = state.getBlock() == Blocks.BEDROCK || state.getBlock() == Blocks.END_PORTAL || state .getBlock() == Blocks.END_PORTAL_FRAME || state.getBlock() == Blocks.COMMAND_BLOCK; return !ignoreMaterials && !ignoreBlocks && hardness >= 0f && !w.isAirBlock(pos) && w.isBlockLoaded(pos) && w.canMineBlockBody( Platform.getPlayer(w), pos); } protected List obtainBlockDrops(final WorldServer w, final BlockPos pos) { final FakePlayer fakePlayer = FakePlayerFactory.getMinecraft(w); final IBlockState state = w.getBlockState(pos); if (state.getBlock().canSilkHarvest(w, pos, state, fakePlayer) && enchantments.containsKey(Enchantments.SILK_TOUCH)) { final List out = new ArrayList<>(1); final Item item = Item.getItemFromBlock(state.getBlock()); if (item != Items.AIR) { int meta = 0; if (item.getHasSubtypes()) { meta = state.getBlock().getMetaFromState(state); } final ItemStack itemstack = new ItemStack(item, 1, meta); out.add(itemstack); } return out; } else { final ItemStack[] out = Platform.getBlockDrops(w, pos, enchantments.getOrDefault(Enchantments.FORTUNE, 0)); return Lists.newArrayList(out); } } /** * Checks if this plane can handle the block at the specific coordinates. */ protected float calculateEnergyUsage(final WorldServer w, final BlockPos pos, final List items) { boolean useEnergy = true; final IBlockState state = w.getBlockState(pos); final float hardness = state.getBlockHardness(w, pos); float requiredEnergy = 1 + hardness; for (final ItemStack is : items) { requiredEnergy += is.getCount(); } if (!enchantments.isEmpty()) { var efficiencyFactor = 1f; var efficiencyLevel = 0; if (enchantments.containsKey(Enchantments.EFFICIENCY)) { // Reduce total energy usage incurred by other enchantments by 15% per Efficiency level. efficiencyLevel = enchantments.get(Enchantments.EFFICIENCY); efficiencyFactor *= Math.pow(0.85, efficiencyLevel); } if (enchantments.containsKey(Enchantments.UNBREAKING)) { // Give plane only a (100 / (level + 1))% chance to use energy. // This is similar to vanilla Unbreaking behaviour for tools. int randomNumber = ThreadLocalRandom.current().nextInt(enchantments.get(Enchantments.UNBREAKING) + 1); useEnergy = randomNumber == 0; } var levelSum = enchantments.values().stream().reduce(0, Integer::sum) - efficiencyLevel; requiredEnergy *= 8 * levelSum * efficiencyFactor; } return useEnergy ? requiredEnergy : 0; } /** * Checks if the network can store the possible drops. *

* It also sets isAccepting to false, if the item can not be stored. * * @param itemStacks an array of {@link ItemStack} to test * @return true, if the network can store all drops or no drops are reported */ private boolean canStoreItemStacks(final List itemStacks) { boolean canStore = true; try { final IStorageGrid storage = this.getProxy().getStorage(); for (final ItemStack itemStack : itemStacks) { final IAEItemStack itemToTest = AEItemStack.fromItemStack(itemStack); final IAEItemStack overflow = storage.getInventory(AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)) .injectItems(itemToTest, Actionable.SIMULATE, this.mySrc); if (overflow != null) { canStore = false; } } } catch (final GridAccessException e) { // :P } this.isAccepting = canStore; return canStore; } private void breakBlockAndStoreItems(final WorldServer w, final BlockPos pos, List items) { for (ItemStack item : items) { Block.spawnAsEntity(w, pos, item); } final AxisAlignedBB box = new AxisAlignedBB(pos).grow(0.2); for (EntityItem entityItem : w.getEntitiesWithinAABB(EntityItem.class, box)) { this.storeEntityItem(entityItem); } w.destroyBlock(pos, false); } private void refresh() { this.isAccepting = true; try { this.getProxy().getTick().alertDevice(this.getProxy().getNode()); } catch (final GridAccessException e) { // :P } } @Override public IPartModel getStaticModels() { return MODELS.getModel(this.getConnections(), this.isPowered(), this.isActive()); } @Override protected NBTTagCompound downloadSettings(SettingsFrom from, NBTTagCompound output) { super.downloadSettings(from, output); // Save enchants only when the actual plane is dismantled if (from == SettingsFrom.DISMANTLE_ITEM) { writeEnchantments(output); } return output; } @Override public void uploadSettings(SettingsFrom from, NBTTagCompound output, EntityPlayer player) { super.uploadSettings(from, output, player); // Import enchants only when the plan is placed, not from memory cards if (from == SettingsFrom.DISMANTLE_ITEM) { readEnchantments(output); } } public void readEnchantments(NBTTagCompound data) { enchantments = EnchantmentUtil.getEnchantments(data); EnchantmentHelper.setEnchantments(enchantments, getItemStack()); } public void writeEnchantments(NBTTagCompound data) { EnchantmentUtil.setEnchantments(data, enchantments); } @Override public void readFromNBT(NBTTagCompound data) { super.readFromNBT(data); readEnchantments(data); } @Override public void writeToNBT(NBTTagCompound data) { super.writeToNBT(data); writeEnchantments(data); } @Override public void addToWorld() { super.addToWorld(); enchantments = EnchantmentHelper.getEnchantments(getItemStack()); } }