/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; public class ModelCompass extends ModelBase { final ModelRenderer Ring1; final ModelRenderer Ring2; final ModelRenderer Ring3; final ModelRenderer Ring4; final ModelRenderer Middle; final ModelRenderer Base; final ModelRenderer Pointer; public ModelCompass() { this.textureWidth = 16; this.textureHeight = 8; this.Ring1 = new ModelRenderer( this, 0, 0 ); this.Ring1.addBox( 0F, 0F, 0F, 4, 1, 1 ); this.Ring1.setRotationPoint( -2F, 22F, 2F ); this.Ring1.setTextureSize( 16, 8 ); this.Ring1.mirror = true; this.setRotation( this.Ring1, 0F, 0F, 0F ); this.Ring2 = new ModelRenderer( this, 0, 0 ); this.Ring2.addBox( 0F, 0F, 0F, 1, 1, 4 ); this.Ring2.setRotationPoint( -3F, 22F, -2F ); this.Ring2.setTextureSize( 16, 8 ); this.Ring2.mirror = true; this.setRotation( this.Ring2, 0F, 0F, 0F ); this.Ring3 = new ModelRenderer( this, 0, 0 ); this.Ring3.addBox( 0F, 0F, 0F, 4, 1, 1 ); this.Ring3.setRotationPoint( -2F, 22F, -3F ); this.Ring3.setTextureSize( 16, 8 ); this.Ring3.mirror = true; this.setRotation( this.Ring3, 0F, 0F, 0F ); this.Ring4 = new ModelRenderer( this, 0, 0 ); this.Ring4.addBox( 0F, 0F, 0F, 1, 1, 4 ); this.Ring4.setRotationPoint( 2F, 22F, -2F ); this.Ring4.setTextureSize( 16, 8 ); this.Ring4.mirror = true; this.setRotation( this.Ring4, 0F, 0F, 0F ); this.Middle = new ModelRenderer( this, 0, 0 ); this.Middle.addBox( 0F, 0F, 0F, 1, 1, 1 ); this.Middle.setRotationPoint( -0.5333334F, 22F, -0.5333334F ); this.Middle.setTextureSize( 16, 8 ); this.Middle.mirror = true; this.setRotation( this.Middle, 0F, 0F, 0F ); this.Pointer = new ModelRenderer( this, 0, 0 ); this.Pointer.setTextureOffset( 0, 5 ); this.Pointer.addBox( -0.5F, 0F, 0F, 1, 1, 2 ); this.Pointer.setRotationPoint( 0.5F, 22.5F, 0.5F ); this.Pointer.setTextureSize( 16, 8 ); this.Pointer.mirror = true; this.Pointer.offsetZ = -0.034f; this.Pointer.offsetX = -0.034f; this.setRotation( this.Pointer, 0F, 0F, 0F ); this.Base = new ModelRenderer( this, 0, 0 ); this.Base.addBox( 0F, 0F, 0F, 4, 1, 4 ); this.Base.setRotationPoint( -2F, 23F, -2F ); this.Base.setTextureSize( 16, 8 ); this.Base.mirror = true; this.setRotation( this.Base, 0F, 0F, 0F ); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void renderAll(float rad) { this.setRotation( this.Pointer, 0F, 0F, 0F ); this.Pointer.rotateAngleY = rad; this.Base.render( 0.0625F ); this.Middle.render( 0.0625F ); this.Pointer.render( 0.0625F ); this.Ring1.render( 0.0625F ); this.Ring2.render( 0.0625F ); this.Ring3.render( 0.0625F ); this.Ring4.render( 0.0625F ); } }