/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.bootstrap; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.color.IItemColor; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModel; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.Arrays; import java.util.Collection; /** * Allows the rendering of an item to be customized. */ public interface IItemRendering { /** * Registers a custom item mesh definition that will be used to dynamically determine the * item model to be used for rendering by inspecting the item stack (i.e. for NBT data). * Please */ @SideOnly(Side.CLIENT) IItemRendering meshDefinition(ItemMeshDefinition meshDefinition); /** * Registers an item model for meta=0, see {@link #model(int, ModelResourceLocation)}. */ @SideOnly(Side.CLIENT) default IItemRendering model(ModelResourceLocation model) { return model(0, model); } /** * Registers an item model for a given meta. */ @SideOnly(Side.CLIENT) IItemRendering model(int meta, ModelResourceLocation model); /** * Convenient override for {@link #variants(Collection)}. */ @SideOnly(Side.CLIENT) default IItemRendering variants(ResourceLocation... resources) { return variants(Arrays.asList(resources)); } /** * Registers the item variants of this item. This are all models that need to be loaded for this item. * This has no direct effect on rendering, but is used to load models that are used for example by * the ItemMeshDefinition. *

* Models registered via {@link #model(int, ModelResourceLocation)} are automatically added here. */ @SideOnly(Side.CLIENT) IItemRendering variants(Collection resources); /** * Registers a custom item color definition that inspects an item stack and tint and * returns a color multiplier. */ @SideOnly(Side.CLIENT) IItemRendering color(IItemColor itemColor); /** * Registers a built-in model under the given resource path. */ @SideOnly(Side.CLIENT) IItemRendering builtInModel(String name, IModel model); }