/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts.automation; import java.util.Collections; import java.util.List; import javax.annotation.Nonnull; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.item.ItemEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ITag; import net.minecraft.tags.ItemTags; import net.minecraft.tags.Tag; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.client.model.data.IModelData; import net.minecraftforge.common.ToolType; import net.minecraftforge.common.util.FakePlayerFactory; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.networking.IGridNode; import appeng.api.networking.energy.IEnergyGrid; import appeng.api.networking.events.MENetworkChannelsChanged; import appeng.api.networking.events.MENetworkEventSubscribe; import appeng.api.networking.events.MENetworkPowerStatusChange; import appeng.api.networking.security.IActionSource; import appeng.api.networking.storage.IStorageGrid; import appeng.api.networking.ticking.IGridTickable; import appeng.api.networking.ticking.TickRateModulation; import appeng.api.networking.ticking.TickingRequest; import appeng.api.parts.IPartCollisionHelper; import appeng.api.parts.IPartModel; import appeng.api.storage.channels.IItemStorageChannel; import appeng.api.storage.data.IAEItemStack; import appeng.api.util.AECableType; import appeng.api.util.AEPartLocation; import appeng.core.Api; import appeng.core.AppEng; import appeng.core.settings.TickRates; import appeng.core.sync.packets.BlockTransitionEffectPacket; import appeng.core.sync.packets.ItemTransitionEffectPacket; import appeng.hooks.TickHandler; import appeng.items.parts.PartModels; import appeng.me.GridAccessException; import appeng.me.helpers.MachineSource; import appeng.parts.BasicStatePart; import appeng.util.IWorldCallable; import appeng.util.Platform; import appeng.util.item.AEItemStack; public class AnnihilationPlanePart extends BasicStatePart implements IGridTickable, IWorldCallable { public static final ResourceLocation TAG_BLACKLIST = new ResourceLocation(AppEng.MOD_ID, "blacklisted/annihilation_plane"); private static final ITag.INamedTag BLOCK_BLACKLIST = BlockTags.makeWrapperTag(TAG_BLACKLIST.toString()); private static final ITag.INamedTag ITEM_BLACKLIST = ItemTags.makeWrapperTag(TAG_BLACKLIST.toString()); private static final PlaneModels MODELS = new PlaneModels("part/annihilation_plane", "part/annihilation_plane_on"); @PartModels public static List getModels() { return MODELS.getModels(); } private final IActionSource mySrc = new MachineSource(this); private boolean isAccepting = true; private boolean breaking = false; private final PlaneConnectionHelper connectionHelper = new PlaneConnectionHelper(this); public AnnihilationPlanePart(final ItemStack is) { super(is); } @Override public TickRateModulation call(final World world) { this.breaking = false; return this.breakBlock(true); } @Override public void getBoxes(final IPartCollisionHelper bch) { // For collision, we're using a simplified bounding box if (bch.isBBCollision()) { // The smaller collision hitbox here is needed to allow for the entity collision // event bch.addBox(0, 0, 14, 16, 16, 15.5); return; } connectionHelper.getBoxes(bch); } /** * @return An object describing which adjacent planes this plane connects to * visually. */ public PlaneConnections getConnections() { return connectionHelper.getConnections(); } @Override public void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor) { if (pos.offset(this.getSide().getFacing()).equals(neighbor)) { this.refresh(); } else { connectionHelper.updateConnections(); } } @Override public void onEntityCollision(final Entity entity) { if (this.isAccepting && entity instanceof ItemEntity && entity.isAlive() && Platform.isServer() && this.getProxy().isActive()) { ItemEntity itemEntity = (ItemEntity) entity; if (isItemBlacklisted(itemEntity.getItem().getItem())) { return; } boolean capture = false; final BlockPos pos = this.getTile().getPos(); // This is the middle point of the entities BB, which is better suited for // comparisons that don't rely on it // "touching" the plane double posYMiddle = (entity.getBoundingBox().minY + entity.getBoundingBox().maxY) / 2.0D; switch (this.getSide()) { case DOWN: case UP: if (entity.getPosX() > pos.getX() && entity.getPosX() < pos.getX() + 1) { if (entity.getPosZ() > pos.getZ() && entity.getPosZ() < pos.getZ() + 1) { if ((entity.getPosY() > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP) || (entity.getPosY() < pos.getY() + 0.1 && this.getSide() == AEPartLocation.DOWN)) { capture = true; } } } break; case SOUTH: case NORTH: if (entity.getPosX() > pos.getX() && entity.getPosX() < pos.getX() + 1) { if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) { if ((entity.getPosZ() > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH) || (entity.getPosZ() < pos.getZ() + 0.1 && this.getSide() == AEPartLocation.NORTH)) { capture = true; } } } break; case EAST: case WEST: if (entity.getPosZ() > pos.getZ() && entity.getPosZ() < pos.getZ() + 1) { if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) { if ((entity.getPosX() > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST) || (entity.getPosX() < pos.getX() + 0.1 && this.getSide() == AEPartLocation.WEST)) { capture = true; } } } break; default: // umm? break; } if (capture) { final boolean changed = this.storeEntityItem(itemEntity); if (changed) { AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, this.getTile().getWorld(), new ItemTransitionEffectPacket(entity.getPosX(), entity.getPosY(), entity.getPosZ(), this.getSide().getOpposite())); } } } } @Override public float getCableConnectionLength(AECableType cable) { return 1; } /** * Stores an {@link ItemEntity} inside the network and either marks it as dead * or sets it to the leftover stackSize. * * @param entityItem {@link ItemEntity} to store */ private boolean storeEntityItem(final ItemEntity entityItem) { if (entityItem.isAlive()) { final IAEItemStack overflow = this.storeItemStack(entityItem.getItem()); return this.handleOverflow(entityItem, overflow); } return false; } /** * Stores an {@link ItemStack} inside the network. * * @param item {@link ItemStack} to store * * @return the leftover items, which could not be stored inside the network */ private IAEItemStack storeItemStack(final ItemStack item) { final IAEItemStack itemToStore = AEItemStack.fromItemStack(item); try { final IStorageGrid storage = this.getProxy().getStorage(); final IEnergyGrid energy = this.getProxy().getEnergy(); final IAEItemStack overflow = Platform.poweredInsert(energy, storage.getInventory(Api.instance().storage().getStorageChannel(IItemStorageChannel.class)), itemToStore, this.mySrc); this.isAccepting = overflow == null; return overflow; } catch (final GridAccessException e1) { // :P } return null; } /** * Handles a possible overflow or none at all. It will update the entity to * match the leftover stack size as well as mark it as dead without any leftover * amount. * * @param entityItem the entity to update or destroy * @param overflow the leftover {@link IAEItemStack} * * @return true, if the entity was changed otherwise false. */ private boolean handleOverflow(final ItemEntity entityItem, final IAEItemStack overflow) { if (overflow == null || overflow.getStackSize() == 0) { entityItem.remove(); return true; } final int oldStackSize = entityItem.getItem().getCount(); final int newStackSize = (int) overflow.getStackSize(); final boolean changed = oldStackSize != newStackSize; entityItem.getItem().setCount(newStackSize); return changed; } @Override @MENetworkEventSubscribe public void chanRender(final MENetworkChannelsChanged c) { this.refresh(); this.getHost().markForUpdate(); } @Override @MENetworkEventSubscribe public void powerRender(final MENetworkPowerStatusChange c) { this.refresh(); this.getHost().markForUpdate(); } private TickRateModulation breakBlock(final boolean modulate) { if (this.isAccepting && this.getProxy().isActive()) { try { final TileEntity te = this.getTile(); final ServerWorld w = (ServerWorld) te.getWorld(); final BlockPos pos = te.getPos().offset(this.getSide().getFacing()); final IEnergyGrid energy = this.getProxy().getEnergy(); final BlockState blockState = w.getBlockState(pos); if (this.canHandleBlock(w, pos, blockState)) { // Query the loot-table and get a potential outcome of the loot-table evaluation final List items = this.obtainBlockDrops(w, pos); final float requiredPower = this.calculateEnergyUsage(w, pos, items); final boolean hasPower = energy.extractAEPower(requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG) > requiredPower - 0.1; final boolean canStore = this.canStoreItemStacks(items); if (hasPower && canStore) { if (modulate) { performBreakBlock(w, pos, blockState, energy, requiredPower, items); } else { this.breaking = true; TickHandler.instance().addCallable(this.getTile().getWorld(), this); } return TickRateModulation.URGENT; } } } catch (final GridAccessException e1) { // :P } } // nothing to do here :) return TickRateModulation.IDLE; } private void performBreakBlock(ServerWorld w, BlockPos pos, BlockState blockState, IEnergyGrid energy, float requiredPower, List items) { if (!this.breakBlockAndStoreExtraItems(w, pos)) { // We failed to actually replace the block with air or it already was the case return; } for (ItemStack item : items) { IAEItemStack overflow = storeItemStack(item); // If inserting the item fully was not possible, drop it as an item entity // instead // if the storage clears up, we'll pick it up that way if (overflow != null) { Platform.spawnDrops(w, pos, Collections.singletonList(overflow.createItemStack())); } } energy.extractAEPower(requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG); AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w, new BlockTransitionEffectPacket(pos, blockState, this.getSide().getOpposite(), BlockTransitionEffectPacket.SoundMode.NONE)); } @Override public TickingRequest getTickingRequest(final IGridNode node) { return new TickingRequest(TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false, true); } @Override public TickRateModulation tickingRequest(final IGridNode node, final int ticksSinceLastCall) { if (this.breaking) { return TickRateModulation.URGENT; } this.isAccepting = true; return this.breakBlock(false); } /** * Checks if this plane can handle the block at the specific coordinates. */ private boolean canHandleBlock(final ServerWorld w, final BlockPos pos, final BlockState state) { if (state.isAir(w, pos)) { return false; } if (isBlockBlacklisted(state.getBlock())) { return false; } final Material material = state.getMaterial(); final float hardness = state.getBlockHardness(w, pos); final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA || material == Material.WATER || material.isLiquid(); return !ignoreMaterials && hardness >= 0f && w.isBlockLoaded(pos) && w.isBlockModifiable(Platform.getPlayer(w), pos); } protected List obtainBlockDrops(final ServerWorld w, final BlockPos pos) { Entity fakePlayer = FakePlayerFactory.getMinecraft(w); final BlockState state = w.getBlockState(pos); ItemStack harvestTool = createHarvestTool(state); if (harvestTool == null) { if (!state.getRequiresTool()) { harvestTool = ItemStack.EMPTY; } else { // In case the block does NOT allow us to harvest it without a tool, or the // proper tool, do not return anything. return Collections.emptyList(); } } TileEntity te = w.getTileEntity(pos); return Block.getDrops(state, w, pos, te, fakePlayer, harvestTool); } /** * Checks if this plane can handle the block at the specific coordinates. */ protected float calculateEnergyUsage(final ServerWorld w, final BlockPos pos, final List items) { final BlockState state = w.getBlockState(pos); final float hardness = state.getBlockHardness(w, pos); float requiredEnergy = 1 + hardness; for (final ItemStack is : items) { requiredEnergy += is.getCount(); } return requiredEnergy; } /** * Checks if the network can store the possible drops. * * It also sets isAccepting to false, if the item can not be stored. * * @param itemStacks an array of {@link ItemStack} to test * * @return true, if the network can store at least a single item of all drops or * no drops are reported */ private boolean canStoreItemStacks(final List itemStacks) { boolean canStore = itemStacks.isEmpty(); try { final IStorageGrid storage = this.getProxy().getStorage(); for (final ItemStack itemStack : itemStacks) { final IAEItemStack itemToTest = AEItemStack.fromItemStack(itemStack); final IAEItemStack overflow = storage .getInventory(Api.instance().storage().getStorageChannel(IItemStorageChannel.class)) .injectItems(itemToTest, Actionable.SIMULATE, this.mySrc); if (overflow == null || itemToTest.getStackSize() > overflow.getStackSize()) { canStore = true; } } } catch (final GridAccessException e) { // :P } this.isAccepting = canStore; return canStore; } private boolean breakBlockAndStoreExtraItems(final ServerWorld w, final BlockPos pos) { // Kill the block, but signal no drops if (!w.destroyBlock(pos, false)) { // The block was no longer there return false; } // This handles items that do not spawn via loot-tables but rather normal block // breaking // i.e. our cable-buses do this (bad practice, really) final AxisAlignedBB box = new AxisAlignedBB(pos).grow(0.2); for (final Object ei : w.getEntitiesWithinAABB(ItemEntity.class, box)) { if (ei instanceof ItemEntity) { final ItemEntity entityItem = (ItemEntity) ei; this.storeEntityItem(entityItem); } } return true; } private void refresh() { this.isAccepting = true; getTile().requestModelDataUpdate(); try { this.getProxy().getTick().alertDevice(this.getProxy().getNode()); } catch (final GridAccessException e) { // :P } } @Override public IPartModel getStaticModels() { return MODELS.getModel(this.isPowered(), this.isActive()); } @Nonnull @Override public IModelData getModelData() { return new PlaneModelData(getConnections()); } /** * Creates the fake (and temporary) tool that will be used to calculate the loot * tables of a block this plane wants to break. * * @param state The state of the block about to be broken. */ protected ItemStack createHarvestTool(BlockState state) { // Try to use the right tool... ToolType harvestToolType = state.getBlock().getHarvestTool(state); if (harvestToolType == ToolType.AXE) { return new ItemStack(Items.DIAMOND_AXE, 1); } else if (harvestToolType == ToolType.SHOVEL) { return new ItemStack(Items.DIAMOND_SHOVEL, 1); } else if (harvestToolType == ToolType.PICKAXE) { return new ItemStack(Items.DIAMOND_PICKAXE, 1); } else { return null; } } public static boolean isBlockBlacklisted(Block b) { return BLOCK_BLACKLIST.contains(b); } public static boolean isItemBlacklisted(Item i) { return ITEM_BLACKLIST.contains(i); } }