/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.particles.ParticleTypes; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.ActionResultType; import net.minecraft.util.Direction; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.World; import appeng.block.AEBaseTileBlock; import appeng.container.ContainerLocator; import appeng.container.ContainerOpener; import appeng.container.implementations.ContainerVibrationChamber; import appeng.core.AEConfig; import appeng.tile.AEBaseTile; import appeng.tile.misc.TileVibrationChamber; import appeng.util.Platform; public final class BlockVibrationChamber extends AEBaseTileBlock { // Indicates that the vibration chamber is currently working private static final BooleanProperty ACTIVE = BooleanProperty.create("active"); public BlockVibrationChamber() { super(defaultProps(Material.IRON).hardnessAndResistance(4.2F)); this.setDefaultState(this.getDefaultState().with(ACTIVE, false)); } @Override protected BlockState updateBlockStateFromTileEntity(BlockState currentState, TileVibrationChamber te) { return currentState.with(ACTIVE, te.isOn); } @Override protected void fillStateContainer(StateContainer.Builder builder) { super.fillStateContainer(builder); builder.add(ACTIVE); } @Override public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) { if (player.isCrouching()) { return ActionResultType.PASS; } if (Platform.isServer()) { final TileVibrationChamber tc = this.getTileEntity(w, pos); if (tc != null && !player.isCrouching()) { ContainerOpener.openContainer(ContainerVibrationChamber.TYPE, player, ContainerLocator.forTileEntitySide(tc, hit.getFace())); return ActionResultType.SUCCESS; } } return ActionResultType.SUCCESS; } @Override public void animateTick(final BlockState state, final World w, final BlockPos pos, final Random r) { if (!AEConfig.instance().isEnableEffects()) { return; } final AEBaseTile tile = this.getTileEntity(w, pos); if (tile instanceof TileVibrationChamber) { final TileVibrationChamber tc = (TileVibrationChamber) tile; if (tc.isOn) { double f1 = pos.getX() + 0.5F; double f2 = pos.getY() + 0.5F; double f3 = pos.getZ() + 0.5F; final Direction forward = tc.getForward(); final Direction up = tc.getUp(); final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset(); final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset(); final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset(); f1 += forward.getXOffset() * 0.6; f2 += forward.getYOffset() * 0.6; f3 += forward.getZOffset() * 0.6; final double ox = r.nextDouble(); final double oy = r.nextDouble() * 0.2f; f1 += up.getXOffset() * (-0.3 + oy); f2 += up.getYOffset() * (-0.3 + oy); f3 += up.getZOffset() * (-0.3 + oy); f1 += west_x * (0.3 * ox - 0.15); f2 += west_y * (0.3 * ox - 0.15); f3 += west_z * (0.3 * ox - 0.15); w.addParticle(ParticleTypes.SMOKE, f1, f2, f3, 0.0D, 0.0D, 0.0D); w.addParticle(ParticleTypes.FLAME, f1, f2, f3, 0.0D, 0.0D, 0.0D); } } } }