/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.ContainerType; import net.minecraft.network.PacketBuffer; import appeng.container.AEBaseContainer; import appeng.container.ContainerLocator; import appeng.container.guisync.GuiSync; import appeng.container.interfaces.IProgressProvider; import appeng.container.slot.SlotRestrictedInput; import appeng.tile.misc.TileVibrationChamber; import appeng.util.Platform; public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider { public static ContainerType TYPE; private static final ContainerHelper helper = new ContainerHelper<>( ContainerVibrationChamber::new, TileVibrationChamber.class); public static ContainerVibrationChamber fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) { return helper.fromNetwork(windowId, inv, buf); } public static boolean open(PlayerEntity player, ContainerLocator locator) { return helper.open(player, locator); } private final TileVibrationChamber vibrationChamber; @GuiSync(0) public int burnSpeed = 0; @GuiSync(1) public int remainingBurnTime = 0; public ContainerVibrationChamber(int id, final PlayerInventory ip, final TileVibrationChamber vibrationChamber) { super(TYPE, id, ip, vibrationChamber, null); this.vibrationChamber = vibrationChamber; this.addSlot(new SlotRestrictedInput(SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber.getInternalInventory(), 0, 80, 37, this.getPlayerInventory())); this.bindPlayerInventory(ip, 0, 166 - /* height of player inventory */82); } @Override public void detectAndSendChanges() { if (Platform.isServer()) { this.remainingBurnTime = this.vibrationChamber.getMaxBurnTime() <= 0 ? 0 : (int) (100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime()); this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed(); } super.detectAndSendChanges(); } @Override public int getCurrentProgress() { return this.burnSpeed; } public int getRemainingBurnTime() { return this.remainingBurnTime; } @Override public int getMaxProgress() { return TileVibrationChamber.MAX_BURN_SPEED; } }