/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render; import java.util.Locale; import com.mojang.blaze3d.matrix.MatrixStack; import net.minecraft.util.Direction; import net.minecraft.util.IStringSerializable; import net.minecraft.util.math.vector.Matrix4f; import net.minecraft.util.math.vector.Quaternion; import net.minecraft.util.math.vector.Vector3f; import net.minecraft.util.math.vector.Vector3i; import net.minecraft.util.math.vector.Vector4f; /** * TODO: Removed useless stuff. */ public enum FacingToRotation implements IStringSerializable { // DUNSWE // @formatter:off DOWN_DOWN(new Vector3f(0, 0, 0)), // NOOP DOWN_UP(new Vector3f(0, 0, 0)), // NOOP DOWN_NORTH(new Vector3f(-90, 0, 0)), DOWN_SOUTH(new Vector3f(-90, 0, 180)), DOWN_WEST(new Vector3f(-90, 0, 90)), DOWN_EAST(new Vector3f(-90, 0, -90)), UP_DOWN(new Vector3f(0, 0, 0)), // NOOP UP_UP(new Vector3f(0, 0, 0)), // NOOP UP_NORTH(new Vector3f(90, 0, 180)), UP_SOUTH(new Vector3f(90, 0, 0)), UP_WEST(new Vector3f(90, 0, 90)), UP_EAST(new Vector3f(90, 0, -90)), NORTH_DOWN(new Vector3f(0, 0, 180)), NORTH_UP(new Vector3f(0, 0, 0)), NORTH_NORTH(new Vector3f(0, 0, 0)), // NOOP NORTH_SOUTH(new Vector3f(0, 0, 0)), // NOOP NORTH_WEST(new Vector3f(0, 0, 90)), NORTH_EAST(new Vector3f(0, 0, -90)), SOUTH_DOWN(new Vector3f(0, 180, 180)), SOUTH_UP(new Vector3f(0, 180, 0)), SOUTH_NORTH(new Vector3f(0, 0, 0)), // NOOP SOUTH_SOUTH(new Vector3f(0, 0, 0)), // NOOP SOUTH_WEST(new Vector3f(0, 180, -90)), SOUTH_EAST(new Vector3f(0, 180, 90)), WEST_DOWN(new Vector3f(0, 90, 180)), WEST_UP(new Vector3f(0, 90, 0)), WEST_NORTH(new Vector3f(0, 90, -90)), WEST_SOUTH(new Vector3f(0, 90, 90)), WEST_WEST(new Vector3f(0, 0, 0)), // NOOP WEST_EAST(new Vector3f(0, 0, 0)), // NOOP EAST_DOWN(new Vector3f(0, -90, 180)), EAST_UP(new Vector3f(0, -90, 0)), EAST_NORTH(new Vector3f(0, -90, 90)), EAST_SOUTH(new Vector3f(0, -90, -90)), EAST_WEST(new Vector3f(0, 0, 0)), // NOOP EAST_EAST(new Vector3f(0, 0, 0)); // NOOP // @formatter:on private final Vector3f rot; private final Quaternion xRot; private final Quaternion yRot; private final Quaternion zRot; private final Matrix4f mat; private FacingToRotation(Vector3f rot) { this.rot = rot; this.mat = new Matrix4f(); this.mat.setIdentity(); this.mat.mul(xRot = Vector3f.XP.rotationDegrees(rot.getX())); this.mat.mul(yRot = Vector3f.YP.rotationDegrees(rot.getY())); this.mat.mul(zRot = Vector3f.ZP.rotationDegrees(rot.getZ())); } public boolean isRedundant() { return rot.getX() == 0 && rot.getY() == 0 && rot.getZ() == 0; } public Vector3f getRot() { return this.rot; } public Matrix4f getMat() { return new Matrix4f(this.mat); } public void push(MatrixStack mStack) { mStack.rotate(xRot); mStack.rotate(yRot); mStack.rotate(zRot); } public Direction rotate(Direction facing) { Vector3i dir = facing.getDirectionVec(); Vector4f vec = new Vector4f(dir.getX(), dir.getY(), dir.getZ(), 1); vec.transform(mat); return Direction.getFacingFromVector(vec.getX(), vec.getY(), vec.getZ()); } public Direction resultingRotate(Direction facing) { for (Direction face : Direction.values()) { if (this.rotate(face) == facing) { return face; } } return null; } public static FacingToRotation get(Direction forward, Direction up) { return values()[forward.ordinal() * 6 + up.ordinal()]; } @Override public String getString() { return name().toLowerCase(Locale.ROOT); } }