/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.effects; import appeng.core.AppEng; import com.mojang.blaze3d.vertex.IVertexBuilder; import net.minecraft.client.particle.*; import net.minecraft.client.renderer.ActiveRenderInfo; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.Vector3f; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.particles.BasicParticleType; import net.minecraft.particles.ItemParticleData; import net.minecraft.particles.ParticleType; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import appeng.api.util.AEPartLocation; @OnlyIn( Dist.CLIENT ) public class CraftingFx extends BreakingParticle { public static final BasicParticleType TYPE = new BasicParticleType(false); static { TYPE.setRegistryName(AppEng.MOD_ID, "crafting_fx"); } private final int startBlkX; private final int startBlkY; private final int startBlkZ; public CraftingFx( final World par1World, final double x, final double y, final double z, final IAnimatedSprite sprite ) { super( par1World, x, y, z, new ItemStack(Items.DIAMOND) ); this.particleGravity = 0; this.particleBlue = 1; this.particleGreen = 0.9f; this.particleRed = 1; this.particleAlpha = 1.3f; this.particleScale = 1.5f; this.selectSpriteRandomly(sprite); this.maxAge /= 1.2; this.startBlkX = MathHelper.floor( this.posX ); this.startBlkY = MathHelper.floor( this.posY ); this.startBlkZ = MathHelper.floor( this.posZ ); } @Override public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) { if( partialTicks < 0 || partialTicks > 1 ) { return; } float offX = (float)(MathHelper.lerp(partialTicks, this.prevPosX, this.posX)); float offY = (float)(MathHelper.lerp(partialTicks, this.prevPosY, this.posY)); float offZ = (float)(MathHelper.lerp(partialTicks, this.prevPosZ, this.posZ)); final int blkX = MathHelper.floor( offX ); final int blkY = MathHelper.floor( offY ); final int blkZ = MathHelper.floor( offZ ); // I believe this particle is same as breaking particle, but should not exit the original block it was // spawned in (which is encased in glass) if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ ) { Vec3d vec3d = renderInfo.getProjectedView(); offX -= vec3d.x; offY -= vec3d.y; offZ -= vec3d.z; Vector3f[] avector3f = new Vector3f[]{new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F), new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F)}; float scale = this.getScale(partialTicks); for(int i = 0; i < 4; ++i) { Vector3f vector3f = avector3f[i]; vector3f.transform(renderInfo.getRotation()); vector3f.mul(scale); vector3f.add(offX, offY, offZ); } float minU = this.getMinU(); float maxU = this.getMaxU(); float minV = this.getMinV(); float maxV = this.getMaxV(); int j = this.getBrightnessForRender(partialTicks); buffer.pos(avector3f[0].getX(), avector3f[0].getY(), avector3f[0].getZ()).tex(maxU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex(); buffer.pos(avector3f[1].getX(), avector3f[1].getY(), avector3f[1].getZ()).tex(maxU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex(); buffer.pos(avector3f[2].getX(), avector3f[2].getY(), avector3f[2].getZ()).tex(minU, minV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex(); buffer.pos(avector3f[3].getX(), avector3f[3].getY(), avector3f[3].getZ()).tex(minU, maxV).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j).endVertex(); } } public void fromItem( final AEPartLocation d ) { this.posX += 0.2 * d.xOffset; this.posY += 0.2 * d.yOffset; this.posZ += 0.2 * d.zOffset; this.particleScale *= 0.8f; } @Override public void tick() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if( this.age++ >= this.maxAge ) { this.setExpired(); } this.motionY -= 0.04D * this.particleGravity; this.move( this.motionX, this.motionY, this.motionZ ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; this.particleScale *= 0.51f; this.particleAlpha *= 0.51f; } public void setMotionX( float motionX ) { this.motionX = motionX; } public void setMotionY( float motionY ) { this.motionY = motionY; } public void setMotionZ( float motionZ ) { this.motionZ = motionZ; } @OnlyIn(Dist.CLIENT) public static class Factory implements IParticleFactory { private final IAnimatedSprite spriteSet; public Factory(IAnimatedSprite p_i50477_1_) { this.spriteSet = p_i50477_1_; } public Particle makeParticle(BasicParticleType data, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { return new CraftingFx(worldIn, x, y, z, spriteSet); } } }