144 lines
4.2 KiB
Java
144 lines
4.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.*;
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import net.minecraft.util.Direction;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.math.Vec3i;
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/**
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* TODO: Removed useless stuff.
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*/
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public enum FacingToRotation implements IStringSerializable
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{
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// DUNSWE
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// @formatter:off
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DOWN_DOWN( new Vector3f( 0, 0, 0 ) ), // NOOP
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DOWN_UP( new Vector3f( 0, 0, 0 ) ), // NOOP
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DOWN_NORTH( new Vector3f( -90, 0, 0 ) ),
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DOWN_SOUTH( new Vector3f( -90, 0, 180 ) ),
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DOWN_WEST( new Vector3f( -90, 0, 90 ) ),
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DOWN_EAST( new Vector3f( -90, 0, -90 ) ),
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UP_DOWN( new Vector3f( 0, 0, 0 ) ), // NOOP
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UP_UP( new Vector3f( 0, 0, 0 ) ), // NOOP
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UP_NORTH( new Vector3f( 90, 0, 180 ) ),
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UP_SOUTH( new Vector3f( 90, 0, 0 ) ),
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UP_WEST( new Vector3f( 90, 0, 90 ) ),
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UP_EAST( new Vector3f( 90, 0, -90 ) ),
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NORTH_DOWN( new Vector3f( 0, 0, 180 ) ),
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NORTH_UP( new Vector3f( 0, 0, 0 ) ),
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NORTH_NORTH( new Vector3f( 0, 0, 0 ) ), // NOOP
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NORTH_SOUTH( new Vector3f( 0, 0, 0 ) ), // NOOP
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NORTH_WEST( new Vector3f( 0, 0, 90 ) ),
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NORTH_EAST( new Vector3f( 0, 0, -90 ) ),
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SOUTH_DOWN( new Vector3f( 0, 180, 180 ) ),
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SOUTH_UP( new Vector3f( 0, 180, 0 ) ),
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SOUTH_NORTH( new Vector3f( 0, 0, 0 ) ), // NOOP
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SOUTH_SOUTH( new Vector3f( 0, 0, 0 ) ), // NOOP
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SOUTH_WEST( new Vector3f( 0, 180, -90 ) ),
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SOUTH_EAST( new Vector3f( 0, 180, 90 ) ),
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WEST_DOWN( new Vector3f( 0, 90, 180 ) ),
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WEST_UP( new Vector3f( 0, 90, 0 ) ),
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WEST_NORTH( new Vector3f( 0, 90, -90 ) ),
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WEST_SOUTH( new Vector3f( 0, 90, 90 ) ),
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WEST_WEST( new Vector3f( 0, 0, 0 ) ), // NOOP
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WEST_EAST( new Vector3f( 0, 0, 0 ) ), // NOOP
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EAST_DOWN( new Vector3f( 0, -90, 180 ) ),
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EAST_UP( new Vector3f( 0, -90, 0 ) ),
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EAST_NORTH( new Vector3f( 0, -90, 90 ) ),
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EAST_SOUTH( new Vector3f( 0, -90, -90 ) ),
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EAST_WEST( new Vector3f( 0, 0, 0 ) ), // NOOP
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EAST_EAST( new Vector3f( 0, 0, 0 ) ); // NOOP
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// @formatter:on
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private final Vector3f rot;
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private final Quaternion xRot;
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private final Quaternion yRot;
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private final Quaternion zRot;
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private final Matrix4f mat;
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private FacingToRotation( Vector3f rot )
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{
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this.rot = rot;
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this.mat = new Matrix4f();
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this.mat.setIdentity();
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this.mat.mul( xRot = Vector3f.XP.rotationDegrees( rot.getX() ) );
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this.mat.mul( yRot = Vector3f.YP.rotationDegrees( rot.getY() ) );
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this.mat.mul( zRot = Vector3f.ZP.rotationDegrees( rot.getZ() ) );
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}
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public boolean isRedundant()
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{
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return rot.getX() == 0 && rot.getY() == 0 && rot.getZ() == 0;
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}
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public Vector3f getRot()
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{
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return this.rot;
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}
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public Matrix4f getMat()
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{
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return new Matrix4f( this.mat );
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}
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public void push( MatrixStack mStack )
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{
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mStack.rotate( xRot );
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mStack.rotate( yRot );
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mStack.rotate( zRot );
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}
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public Direction rotate( Direction facing )
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{
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Vec3i dir = facing.getDirectionVec();
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Vector4f vec = new Vector4f( dir.getX(), dir.getY(), dir.getZ(), 1 );
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vec.transform( mat );
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return Direction.getFacingFromVector( vec.getX(), vec.getY(), vec.getZ() );
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}
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public Direction resultingRotate( Direction facing )
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{
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for( Direction face : Direction.values() )
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{
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if( this.rotate( face ) == facing )
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{
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return face;
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}
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}
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return null;
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}
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public static FacingToRotation get( Direction forward, Direction up )
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{
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return values()[forward.ordinal() * 6 + up.ordinal()];
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}
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@Override
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public String getName() {
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return name().toLowerCase();
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}
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}
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