139 lines
4.6 KiB
Java
139 lines
4.6 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.client.render;
|
|
|
|
|
|
import appeng.api.storage.data.IAEItemStack;
|
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
|
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.gui.FontRenderer;
|
|
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
|
import net.minecraft.client.renderer.Vector3f;
|
|
import net.minecraft.client.renderer.model.ItemCameraTransforms;
|
|
import net.minecraft.client.renderer.texture.OverlayTexture;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.Direction;
|
|
|
|
import appeng.util.IWideReadableNumberConverter;
|
|
import appeng.util.ReadableNumberConverter;
|
|
|
|
|
|
/**
|
|
* Helper methods for rendering TESRs.
|
|
*/
|
|
public class TesrRenderHelper
|
|
{
|
|
|
|
private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
|
|
|
|
/**
|
|
* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on
|
|
* the given face as if it was
|
|
* a 2D canvas.
|
|
*/
|
|
public static void rotateToFace( MatrixStack mStack, Direction face, byte spin )
|
|
{
|
|
switch( face )
|
|
{
|
|
case UP:
|
|
mStack.rotate( Vector3f.XP.rotationDegrees( 90.0F ) );
|
|
mStack.rotate( Vector3f.ZP.rotationDegrees( spin * 90.0F ) );
|
|
break;
|
|
|
|
case DOWN:
|
|
mStack.rotate( Vector3f.XP.rotationDegrees( -90.0F ) );
|
|
mStack.rotate( Vector3f.ZP.rotationDegrees( spin * -90.0F ) );
|
|
break;
|
|
|
|
case EAST:
|
|
mStack.rotate( Vector3f.YP.rotationDegrees( 90.0F ) );
|
|
break;
|
|
|
|
case WEST:
|
|
mStack.rotate( Vector3f.YP.rotationDegrees( -90.0F ) );
|
|
break;
|
|
|
|
case NORTH:
|
|
mStack.rotate( Vector3f.YP.rotationDegrees( 180.0F ) );
|
|
break;
|
|
|
|
case SOUTH:
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//TODO, A different approach will have to be used for this from TESRs, -covers, i have ideas.
|
|
/**
|
|
* Render an item in 2D.
|
|
*/
|
|
public static void renderItem2d(MatrixStack matrixStack, IRenderTypeBuffer buffers, ItemStack itemStack, float scale, int combinedLightIn, int combinedOverlayIn)
|
|
{
|
|
if( !itemStack.isEmpty() )
|
|
{
|
|
matrixStack.push();
|
|
// Push it out of the block face a bit to avoid z-fighting
|
|
matrixStack.translate(0, 0, 0.01f);
|
|
// The Z-scaling by 0.0002 causes the model to be visually "flattened"
|
|
// This cannot replace a proper projection, but it's cheap and gives the desired
|
|
// effect at least from head-on
|
|
matrixStack.scale( scale, scale, 0.0002f );
|
|
|
|
Minecraft.getInstance().getItemRenderer().renderItem(itemStack, ItemCameraTransforms.TransformType.GUI, combinedLightIn, OverlayTexture.NO_OVERLAY, matrixStack, buffers);
|
|
|
|
matrixStack.pop();
|
|
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render an item in 2D and the given text below it.
|
|
* @param matrixStack
|
|
* @param buffers
|
|
* @param spacing Specifies how far apart the item and the item stack amount are rendered.
|
|
* @param combinedLightIn
|
|
* @param combinedOverlayIn
|
|
*/
|
|
public static void renderItem2dWithAmount(MatrixStack matrixStack, IRenderTypeBuffer buffers, IAEItemStack itemStack, float itemScale, float spacing, int combinedLightIn, int combinedOverlayIn)
|
|
{
|
|
final ItemStack renderStack = itemStack.asItemStackRepresentation();
|
|
|
|
TesrRenderHelper.renderItem2d( matrixStack, buffers, renderStack, itemScale, combinedLightIn, combinedOverlayIn );
|
|
|
|
final long stackSize = itemStack.getStackSize();
|
|
final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm( stackSize );
|
|
|
|
// Render the item count
|
|
final FontRenderer fr = Minecraft.getInstance().fontRenderer;
|
|
final int width = fr.getStringWidth( renderedStackSize );
|
|
matrixStack.push();
|
|
matrixStack.translate( 0.0f, spacing, 0.02f );
|
|
matrixStack.scale( 1.0f / 62.0f, - 1.0f / 62.0f, 1.0f / 62.0f );
|
|
matrixStack.scale(0.5f, 0.5f, 0);
|
|
matrixStack.translate( -0.5f * width, 0.0f, 0.5f );
|
|
fr.renderString(renderedStackSize, 0, 0, -1, false, matrixStack.getLast().getMatrix(), buffers, false, 0, 15728880);
|
|
matrixStack.pop();
|
|
|
|
|
|
}
|
|
}
|