Files
Applied-Energistics-2/src/main/java/appeng/client/gui/implementations/VibrationChamberScreen.java
T
Sebastian Hartte 06f30b3daa Reformat
2020-08-11 16:21:05 +02:00

79 lines
3.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.LiteralText;
import net.minecraft.text.Text;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.widgets.ProgressBar;
import appeng.client.gui.widgets.ProgressBar.Direction;
import appeng.container.implementations.VibrationChamberContainer;
import appeng.core.localization.GuiText;
import appeng.tile.misc.VibrationChamberBlockEntity;
public class VibrationChamberScreen extends AEBaseScreen<VibrationChamberContainer> {
private ProgressBar pb;
public VibrationChamberScreen(VibrationChamberContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.backgroundHeight = 166;
}
@Override
public void init() {
super.init();
this.pb = new ProgressBar(this.handler, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL);
this.addButton(this.pb);
}
@Override
public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.VibrationChamber.text()), 8, 6, 4210752);
this.textRenderer.draw(matrices, GuiText.inventory.text(), 8, this.backgroundHeight - 96 + 3, 4210752);
this.pb.setFullMsg(new LiteralText(VibrationChamberBlockEntity.POWER_PER_TICK
* this.handler.getCurrentProgress() / VibrationChamberBlockEntity.DILATION_SCALING + " AE/t"));
if (this.handler.getRemainingBurnTime() > 0) {
final int i1 = this.handler.getRemainingBurnTime() * 12 / 100;
this.bindTexture("guis/vibchamber.png");
RenderSystem.color3f(1, 1, 1);
final int l = -15;
final int k = 25;
drawTexture(matrices, k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);
}
}
@Override
public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY,
float partialTicks) {
this.bindTexture("guis/vibchamber.png");
this.pb.x = 99 + this.x;
this.pb.y = 36 + this.y;
drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
}
}