Files
Applied-Energistics-2/src/main/java/appeng/block/AEBaseBlock.java
T
Sebastian Hartte 086b9ab1e3 Matrix Frame
2020-06-01 14:41:15 +02:00

447 lines
12 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import javax.annotation.Nullable;
import appeng.util.LookDirection;
import appeng.util.Platform;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.state.IProperty;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.StateContainer;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.*;
import net.minecraft.util.math.shapes.EntitySelectionContext;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.helpers.ICustomCollision;
public abstract class AEBaseBlock extends Block
{
private boolean isOpaque = true;
private boolean isFullSize = true;
private boolean isInventory = false;
protected VoxelShape boundingBox = VoxelShapes.fullCube();
protected AEBaseBlock( final Block.Properties props )
{
super( props );
// FIXME: Move to block registration
// FIXME if( mat == AEGlassMaterial.INSTANCE || mat == Material.GLASS )
// FIXME {
// FIXME this.setSoundType( SoundType.GLASS );
// FIXME }
// FIXME else if( mat == Material.ROCK )
// FIXME {
// FIXME this.setSoundType( SoundType.STONE );
// FIXME }
// FIXME else if( mat == Material.WOOD )
// FIXME {
// FIXME this.setSoundType( SoundType.WOOD );
// FIXME }
// FIXME else
// FIXME {
// FIXME this.setSoundType( SoundType.METAL );
// FIXME }
// FIXME this.setLightOpacity( 255 );
// FIXME this.setLightLevel( 0 );
// FIXME this.setHardness( 2.2F );
// FIXME this.setHarvestLevel( "pickaxe", 0 );
}
@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
super.fillStateContainer(builder);
builder.add(getAEStates());
}
@Override
public boolean isNormalCube(BlockState state, IBlockReader worldIn, BlockPos pos) {
return this.isFullSize() && this.isOpaque();
}
// FIXME @SuppressWarnings( "deprecation" )
// FIXME @Override
// FIXME public void addCollisionBoxToList(final BlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_ )
// FIXME {
// FIXME final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
// FIXME
// FIXME if( collisionHandler != null && bb != null )
// FIXME {
// FIXME final List<AxisAlignedBB> tmp = new ArrayList<>();
// FIXME collisionHandler.addCollidingBlockToList( w, pos, bb, tmp, e );
// FIXME for( final AxisAlignedBB b : tmp )
// FIXME {
// FIXME final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() );
// FIXME if( bb.intersects( offset ) )
// FIXME {
// FIXME out.add( offset );
// FIXME }
// FIXME }
// FIXME }
// FIXME else
// FIXME {
// FIXME super.addCollisionBoxToList( state, w, pos, bb, out, e, p_185477_7_ );
// FIXME }
// FIXME }
// FIXME
// @Override
// public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
// final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
//
// if( context instanceof EntitySelectionContext && collisionHandler != null )
// {
// EntitySelectionContext entitySelectionContext = (EntitySelectionContext) context;
//
// if( Platform.isClient() )
// {
// final PlayerEntity player = Minecraft.getInstance().player;
// if (player != null && player == entitySelectionContext.getEntity()) {
// final LookDirection ld = Platform.getPlayerRay(player);
//
// final Iterable<VoxelShape> bbs = collisionHandler.getSelectedBoundingBoxesFromPool(w, pos, Minecraft.getInstance().player, true);
// VoxelShape br = null;
//
// double lastDist = 0;
//
// for (final VoxelShape bb : bbs) {
// final RayTraceResult r = bb.rayTrace(ld.getA(), ld.getB(), pos);
//
// if (r != null) {
// final double xLen = (ld.getA().x - r.getHitVec().x);
// final double yLen = (ld.getA().y - r.getHitVec().y);
// final double zLen = (ld.getA().z - r.getHitVec().z);
//
// final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
//
// if (br == null || lastDist > thisDist) {
// lastDist = thisDist;
// br = bb;
// }
// }
// }
//
// if (br != null) {
// return br;
// }
// }
// }
//
// // FIXME: This seems fishy because it is NOT solely related to selection
//// VoxelShape b = VoxelShapes.empty();
////
//// for( final VoxelShape bx : collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, false ) )
//// {
//// if( b.isEmpty() )
//// {
//// b = bx;
//// continue;
//// }
////
//// b = VoxelShapes.or(b, bx);
//// }
////
//// return b;
// }
//
// return super.getShape( state, w, pos, context );
// }
// FIXME: Move to state
// FIXME @Override
// FIXME public final boolean isOpaqueCube( BlockState state )
// {
// return this.isOpaque();
// }
//FIXME @SuppressWarnings( "deprecation" )
//FIXME @Override
//FIXME public RayTraceResult collisionRayTrace(final BlockState state, final World w, final BlockPos pos, final Vec3d a, final Vec3d b )
//FIXME {
//FIXME final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
//FIXME
//FIXME if( collisionHandler != null )
//FIXME {
//FIXME final Iterable<VoxelShape> bbs = collisionHandler.getSelectedBoundingBoxesFromPool( w, pos, null, true );
//FIXME RayTraceResult br = null;
//FIXME
//FIXME double lastDist = 0;
//FIXME
//FIXME for( final VoxelShape bb : bbs )
//FIXME {
//FIXME final RayTraceResult r = bb.rayTrace( state, w, pos, a, b );
//FIXME
//FIXME if( r != null )
//FIXME {
//FIXME final double xLen = ( a.x - r.hitVec.x );
//FIXME final double yLen = ( a.y - r.hitVec.y );
//FIXME final double zLen = ( a.z - r.hitVec.z );
//FIXME
//FIXME final double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
//FIXME if( br == null || lastDist > thisDist )
//FIXME {
//FIXME lastDist = thisDist;
//FIXME br = r;
//FIXME }
//FIXME }
//FIXME }
//FIXME
//FIXME if( br != null )
//FIXME {
//FIXME return br;
//FIXME }
//FIXME
//FIXME return null;
//FIXME }
//FIXME
//FIXME this.boundingBox = FULL_BLOCK_AABB;
//FIXME return super.collisionRayTrace( state, w, pos, a, b );
//FIXME }
//FIXME
@Override
public boolean hasComparatorInputOverride( BlockState state )
{
return this.isInventory();
}
@Override
public int getComparatorInputOverride(BlockState state, final World worldIn, final BlockPos pos )
{
return 0;
}
@Override
public BlockState rotate(BlockState state, IWorld w, BlockPos pos, Rotation direction) {
final IOrientable rotatable = this.getOrientable( w, pos );
if( rotatable != null && rotatable.canBeRotated() )
{
if( this.hasCustomRotation() )
{
// FIXME this.customRotateBlock( rotatable, axis );
// FIXME return true;
throw new IllegalStateException();
}
else
{
Direction forward = rotatable.getForward();
Direction up = rotatable.getUp();
for( int rs = 0; rs < 4; rs++ )
{
// FIXME forward = Platform.rotateAround( forward, axis );
// FIXME up = Platform.rotateAround( up, axis );
if( this.isValidOrientation( w, pos, forward, up ) )
{
rotatable.setOrientation( forward, up );
// FIXME
throw new IllegalStateException();
}
}
}
}
return state;
}
@Override
public Direction[] getValidRotations(BlockState state, IBlockReader world, BlockPos pos)
{
return new Direction[0];
}
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
{
return ActionResultType.PASS;
}
public final Direction mapRotation(final IOrientable ori, final Direction dir )
{
// case DOWN: return bottomIcon;
// case UP: return blockIcon;
// case NORTH: return northIcon;
// case SOUTH: return southIcon;
// case WEST: return sideIcon;
// case EAST: return sideIcon;
final Direction forward = ori.getForward();
final Direction up = ori.getUp();
if( forward == null || up == null )
{
return dir;
}
final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset();
final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
Direction west = null;
for( final Direction dx : Direction.values() )
{
if( dx.getXOffset() == west_x && dx.getYOffset() == west_y && dx.getZOffset() == west_z )
{
west = dx;
}
}
if( west == null )
{
return dir;
}
if( dir == forward )
{
return Direction.SOUTH;
}
if( dir == forward.getOpposite() )
{
return Direction.NORTH;
}
if( dir == up )
{
return Direction.UP;
}
if( dir == up.getOpposite() )
{
return Direction.DOWN;
}
if( dir == west )
{
return Direction.WEST;
}
if( dir == west.getOpposite() )
{
return Direction.EAST;
}
return null;
}
@Override
public String toString()
{
String regName = this.getRegistryName() != null ? this.getRegistryName().getPath() : "unregistered";
return this.getClass().getSimpleName() + "[" + regName + "]";
}
protected String getUnlocalizedName( final ItemStack is )
{
return this.getTranslationKey();
}
protected boolean hasCustomRotation()
{
return false;
}
protected void customRotateBlock( final IOrientable rotatable, final Direction axis )
{
}
protected IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
{
if( this instanceof IOrientableBlock )
{
IOrientableBlock orientable = (IOrientableBlock) this;
return orientable.getOrientable( w, pos );
}
return null;
}
protected boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward, final Direction up )
{
return true;
}
protected ICustomCollision getCustomCollision( final IBlockReader w, final BlockPos pos )
{
if( this instanceof ICustomCollision )
{
return (ICustomCollision) this;
}
return null;
}
@Deprecated
protected IProperty[] getAEStates()
{
return new IProperty[0];
}
protected boolean isOpaque()
{
return this.isOpaque;
}
protected boolean setOpaque( final boolean isOpaque )
{
this.isOpaque = isOpaque;
return isOpaque;
}
protected boolean isFullSize()
{
return this.isFullSize;
}
protected boolean setFullSize( final boolean isFullSize )
{
this.isFullSize = isFullSize;
return isFullSize;
}
protected boolean isInventory()
{
return this.isInventory;
}
protected void setInventory( final boolean isInventory )
{
this.isInventory = isInventory;
}
}