Files
Applied-Energistics-2/src/main/java/appeng/client/render/FacadeDispatcherBakedModel.java
T
2020-06-21 23:35:57 +02:00

85 lines
3.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.world.World;
import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import appeng.client.render.cablebus.FacadeBuilder;
import appeng.items.parts.ItemFacade;
import net.minecraftforge.client.model.data.IModelData;
/**
* This baked model class is used as a dispatcher to redirect the renderer to
* the *real* model that should be used based on the item stack. A custom Item
* Override List is used to accomplish this.
*/
public class FacadeDispatcherBakedModel extends DelegateBakedModel {
private final FacadeBuilder facadeBuilder;
private final Int2ObjectMap<FacadeBakedItemModel> cache = new Int2ObjectArrayMap<>();
public FacadeDispatcherBakedModel(IBakedModel baseModel, FacadeBuilder facadeBuilder) {
super(baseModel);
this.facadeBuilder = facadeBuilder;
}
@Override
public ItemOverrideList getOverrides() {
return new ItemOverrideList() {
@Override
public IBakedModel getModelWithOverrides(IBakedModel originalModel, ItemStack stack, World world,
LivingEntity entity) {
if (!(stack.getItem() instanceof ItemFacade)) {
return originalModel;
}
ItemFacade itemFacade = (ItemFacade) stack.getItem();
ItemStack textureItem = itemFacade.getTextureItem(stack);
int hash = Objects.hash(textureItem.getItem().getRegistryName(), textureItem.getTag());
FacadeBakedItemModel model = FacadeDispatcherBakedModel.this.cache.get(hash);
if (model == null) {
model = new FacadeBakedItemModel(FacadeDispatcherBakedModel.this.getBaseModel(), textureItem,
FacadeDispatcherBakedModel.this.facadeBuilder);
FacadeDispatcherBakedModel.this.cache.put(hash, model);
}
return model;
}
};
}
}