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Applied-Energistics-2/src/main/java/appeng/parts/misc/ItemHandlerAdapter.java
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9.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.misc;
import javax.annotation.Nullable;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.config.Settings;
import appeng.api.config.StorageFilter;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.networking.ticking.TickRateModulation;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEMonitorHandlerReceiver;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.core.AELog;
import appeng.me.GridAccessException;
import appeng.me.helpers.IGridProxyable;
import appeng.me.storage.ITickingMonitor;
import appeng.util.inv.ItemHandlerIterator;
import appeng.util.inv.ItemSlot;
import appeng.util.item.AEItemStack;
import com.google.common.primitives.Ints;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.IItemHandler;
import java.util.*;
/**
* Wraps an Item Handler in such a way that it can be used as an IMEInventory for items.
*/
class ItemHandlerAdapter implements IMEInventory<IAEItemStack>, IBaseMonitor<IAEItemStack>, ITickingMonitor
{
private final Object2ObjectMap<IMEMonitorHandlerReceiver<IAEItemStack>, Object> listeners = new Object2ObjectOpenHashMap<>();
private IActionSource mySource;
private final IItemHandler itemHandler;
private final IGridProxyable proxyable;
private final InventoryCache cache;
private StorageFilter mode;
private ItemStack stackCache = null;
ItemHandlerAdapter( IItemHandler itemHandler, IGridProxyable proxy )
{
this.itemHandler = itemHandler;
this.proxyable = proxy;
if( this.proxyable instanceof PartStorageBus )
{
PartStorageBus partStorageBus = (PartStorageBus) this.proxyable;
this.mode = ( (StorageFilter) partStorageBus.getConfigManager().getSetting( Settings.STORAGE_FILTER ) );
}
this.cache = new InventoryCache( this.itemHandler, this.mode );
}
@Override
public IAEItemStack injectItems( IAEItemStack iox, Actionable type, IActionSource src )
{
// Try to reuse the cached stack
@Nullable ItemStack currentCached = stackCache;
stackCache = null;
ItemStack orgInput;
int slotCount = this.itemHandler.getSlots();
if( currentCached != null && iox.isSameType( currentCached ) )
{
// Cache is suitable, just update the count
orgInput = currentCached;
currentCached.setCount( Ints.saturatedCast( iox.getStackSize() ) );
}
else
{
// We need a new stack :-(
orgInput = iox.createItemStack();
}
ItemStack remaining = orgInput;
for ( int i = 0; i < slotCount && !remaining.isEmpty(); i++ )
{
remaining = this.itemHandler.insertItem( i, remaining, type == Actionable.SIMULATE );
}
// Store the stack in the cache for next time.
if( !remaining.isEmpty() && remaining != orgInput )
{
stackCache = remaining;
}
// At this point, we still have some items left...
if( remaining == orgInput )
{
// The stack remained unmodified, target inventory is full
return iox;
}
if( type == Actionable.MODULATE )
{
try
{
this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() );
}
catch( GridAccessException ex )
{
// meh
}
}
return AEItemStack.fromItemStack( remaining );
}
@Override
public IAEItemStack extractItems( IAEItemStack request, Actionable mode, IActionSource src )
{
int remainingSize = Ints.saturatedCast( request.getStackSize() );
// Use this to gather the requested items
ItemStack gathered = ItemStack.EMPTY;
final boolean simulate = ( mode == Actionable.SIMULATE );
for ( int i = 0; i < this.itemHandler.getSlots(); i++ )
{
ItemStack stackInInventorySlot = this.itemHandler.getStackInSlot( i );
if( !request.isSameType( stackInInventorySlot ) )
{
continue;
}
ItemStack extracted;
int stackSizeCurrentSlot = stackInInventorySlot.getCount();
int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot );
// We have to loop here because according to the docs, the handler shouldn't return a stack with size >
// maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff.
do
{
extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, simulate );
if( !extracted.isEmpty() )
{
if( extracted.getCount() > remainingCurrentSlot )
{
// Something broke. It should never return more than we requested...
// We're going to silently eat the remainder
AELog.warn( "Mod that provided item handler %s is broken. Returned %s items while only requesting %d.",
this.itemHandler.getClass().getName(), extracted.toString(), remainingCurrentSlot );
extracted.setCount( remainingCurrentSlot );
}
// We're just gonna use the first stack we get our hands on as the template for the rest.
// In case some stupid itemhandler (aka forge) returns an internal state we have to do a second
// expensive copy again.
if( gathered.isEmpty() )
{
gathered = extracted.copy();
}
else
{
gathered.grow( extracted.getCount() );
}
remainingCurrentSlot -= extracted.getCount();
}
} while ( !extracted.isEmpty() && remainingCurrentSlot > 0 );
remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot;
// Done?
if( remainingSize <= 0 )
{
break;
}
}
if( !gathered.isEmpty() )
{
IAEItemStack gatheredAEItemStack = AEItemStack.fromItemStack( gathered );
if( mode == Actionable.MODULATE )
{
try
{
this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() );
}
catch( GridAccessException ex )
{
// meh
}
}
return gatheredAEItemStack;
}
return null;
}
@Override
public TickRateModulation onTick()
{
List<IAEItemStack> changes = this.cache.update();
if( !changes.isEmpty() )
{
this.postDifference( changes );
return TickRateModulation.URGENT;
}
else
{
return TickRateModulation.SLOWER;
}
}
@Override
public void setActionSource( final IActionSource mySource )
{
this.mySource = mySource;
}
@Override
public IItemList<IAEItemStack> getAvailableItems( IItemList<IAEItemStack> out )
{
return this.cache.getAvailableItems( out );
}
@Override
public IItemStorageChannel getChannel()
{
return AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class );
}
@Override
public void addListener( final IMEMonitorHandlerReceiver<IAEItemStack> l, final Object verificationToken )
{
this.listeners.put( l, verificationToken );
}
@Override
public void removeListener( final IMEMonitorHandlerReceiver<IAEItemStack> l )
{
this.listeners.remove( l );
}
private void postDifference( Iterable<IAEItemStack> a )
{
final Iterator<Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object>> i = this.listeners.entrySet().iterator();
while ( i.hasNext() )
{
final Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object> l = i.next();
final IMEMonitorHandlerReceiver<IAEItemStack> key = l.getKey();
if( key.isValid( l.getValue() ) )
{
key.postChange( this, a, this.mySource );
}
else
{
i.remove();
}
}
}
private static class InventoryCache implements Iterable<ItemSlot>
{
private final IItemHandler itemHandler;
private final StorageFilter mode;
IItemList<IAEItemStack> currentlyCached = AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList();
public InventoryCache( IItemHandler itemHandler, StorageFilter mode )
{
this.mode = mode;
this.itemHandler = itemHandler;
}
public IItemList<IAEItemStack> getAvailableItems( IItemList<IAEItemStack> out )
{
currentlyCached.iterator().forEachRemaining( out::add );
return out;
}
private StorageFilter getMode()
{
return this.mode;
}
public List<IAEItemStack> update()
{
final List<IAEItemStack> changes = new ArrayList<>();
IItemList<IAEItemStack> currentlyOnStorage = AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList();
for ( final ItemSlot is : this )
{
final ItemStack newIS = !is.isExtractable() && this.getMode() == StorageFilter.EXTRACTABLE_ONLY ? ItemStack.EMPTY : is.getItemStack();
if( !newIS.isEmpty() )
{
currentlyOnStorage.add( is.getAEItemStack() );
}
}
for ( final IAEItemStack is : currentlyCached )
{
is.setStackSize( -is.getStackSize() );
}
for ( final IAEItemStack is : currentlyOnStorage )
{
currentlyCached.add( is );
}
for ( final IAEItemStack is : currentlyCached )
{
if( is.getStackSize() != 0 )
{
changes.add( is );
}
}
currentlyCached = currentlyOnStorage;
return changes;
}
@Override
public Iterator<ItemSlot> iterator()
{
return new ItemHandlerIterator( this.itemHandler );
}
}
}