Files
Applied-Energistics-2/src/main/java/appeng/tile/storage/TileDrive.java
T
yueh 1bb0109c45 Improved MEInventoryHandler.getAccess()
Changed the public fields to setters and getters
Added a cache for the evaluated values instead of calculating with each
access
2015-03-15 19:43:12 +01:00

390 lines
9.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.storage;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import io.netty.buffer.ByteBuf;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.AEApi;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.networking.GridFlags;
import appeng.api.networking.events.MENetworkCellArrayUpdate;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.MachineSource;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.util.AECableType;
import appeng.api.util.DimensionalCoord;
import appeng.helpers.IPriorityHost;
import appeng.me.GridAccessException;
import appeng.me.storage.DriveWatcher;
import appeng.me.storage.MEInventoryHandler;
import appeng.tile.TileEvent;
import appeng.tile.events.TileEventType;
import appeng.tile.grid.AENetworkInvTile;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.Platform;
public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPriorityHost
{
final int[] sides = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
final AppEngInternalInventory inv = new AppEngInternalInventory( this, 10 );
boolean isCached = false;
final ICellHandler[] handlersBySlot = new ICellHandler[10];
final DriveWatcher<IAEItemStack>[] invBySlot = new DriveWatcher[10];
List<MEInventoryHandler> items = new LinkedList<MEInventoryHandler>();
List<MEInventoryHandler> fluids = new LinkedList<MEInventoryHandler>();
final BaseActionSource mySrc;
long lastStateChange = 0;
int state = 0;
int priority = 0;
boolean wasActive = false;
private void recalculateDisplay()
{
int oldState = 0;
boolean currentActive = this.gridProxy.isActive();
if ( currentActive )
this.state |= 0x80000000;
else
this.state &= ~0x80000000;
if ( this.wasActive != currentActive )
{
this.wasActive = currentActive;
try
{
this.gridProxy.getGrid().postEvent( new MENetworkCellArrayUpdate() );
}
catch (GridAccessException e)
{
// :P
}
}
for (int x = 0; x < this.getCellCount(); x++)
this.state |= (this.getCellStatus( x ) << (3 * x));
if ( oldState != this.state )
this.markForUpdate();
}
@TileEvent(TileEventType.NETWORK_WRITE)
public void writeToStream_TileDrive(ByteBuf data)
{
if ( this.worldObj.getTotalWorldTime() - this.lastStateChange > 8 )
this.state = 0;
else
this.state &= 0x24924924; // just keep the blinks...
if ( this.gridProxy.isActive() )
this.state |= 0x80000000;
else
this.state &= ~0x80000000;
for (int x = 0; x < this.getCellCount(); x++)
this.state |= (this.getCellStatus( x ) << (3 * x));
data.writeInt( this.state );
}
@TileEvent(TileEventType.NETWORK_READ)
public boolean readFromStream_TileDrive(ByteBuf data)
{
int oldState = this.state;
this.state = data.readInt();
this.lastStateChange = this.worldObj.getTotalWorldTime();
return (this.state & 0xDB6DB6DB) != (oldState & 0xDB6DB6DB);
}
@TileEvent(TileEventType.WORLD_NBT_READ)
public void readFromNBT_TileDrive(NBTTagCompound data)
{
this.isCached = false;
this.priority = data.getInteger( "priority" );
}
@TileEvent(TileEventType.WORLD_NBT_WRITE)
public void writeToNBT_TileDrive(NBTTagCompound data)
{
data.setInteger( "priority", this.priority );
}
@MENetworkEventSubscribe
public void powerRender(MENetworkPowerStatusChange c)
{
this.recalculateDisplay();
}
@MENetworkEventSubscribe
public void channelRender(MENetworkChannelsChanged c)
{
this.recalculateDisplay();
}
public TileDrive() {
this.mySrc = new MachineSource( this );
this.gridProxy.setFlags( GridFlags.REQUIRE_CHANNEL );
}
@Override
public AECableType getCableConnectionType(ForgeDirection dir)
{
return AECableType.SMART;
}
@Override
public DimensionalCoord getLocation()
{
return new DimensionalCoord( this );
}
@Override
public IInventory getInternalInventory()
{
return this.inv;
}
@Override
public void onReady()
{
super.onReady();
this.updateState();
}
@Override
public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
{
if ( this.isCached )
{
this.isCached = false; // recalculate the storage cell.
this.updateState();
}
try
{
this.gridProxy.getGrid().postEvent( new MENetworkCellArrayUpdate() );
IStorageGrid gs = this.gridProxy.getStorage();
Platform.postChanges( gs, removed, added, this.mySrc );
}
catch (GridAccessException ignored)
{
}
this.markForUpdate();
}
@Override
public int[] getAccessibleSlotsBySide(ForgeDirection side)
{
return this.sides;
}
public void updateState()
{
if ( !this.isCached )
{
this.items = new LinkedList();
this.fluids = new LinkedList();
double power = 2.0;
for (int x = 0; x < this.inv.getSizeInventory(); x++)
{
ItemStack is = this.inv.getStackInSlot( x );
this.invBySlot[x] = null;
this.handlersBySlot[x] = null;
if ( is != null )
{
this.handlersBySlot[x] = AEApi.instance().registries().cell().getHandler( is );
if ( this.handlersBySlot[x] != null )
{
IMEInventoryHandler cell = this.handlersBySlot[x].getCellInventory( is, this, StorageChannel.ITEMS );
if ( cell != null )
{
power += this.handlersBySlot[x].cellIdleDrain( is, cell );
DriveWatcher<IAEItemStack> ih = new DriveWatcher( cell, is, this.handlersBySlot[x], this );
ih.setPriority( this.priority );
this.invBySlot[x] = ih;
this.items.add( ih );
}
else
{
cell = this.handlersBySlot[x].getCellInventory( is, this, StorageChannel.FLUIDS );
if ( cell != null )
{
power += this.handlersBySlot[x].cellIdleDrain( is, cell );
DriveWatcher<IAEItemStack> ih = new DriveWatcher( cell, is, this.handlersBySlot[x], this );
ih.setPriority( this.priority );
this.invBySlot[x] = ih;
this.fluids.add( ih );
}
}
}
}
}
this.gridProxy.setIdlePowerUsage( power );
this.isCached = true;
}
}
@Override
public List<IMEInventoryHandler> getCellArray(StorageChannel channel)
{
if ( this.gridProxy.isActive() )
{
this.updateState();
return (List) (channel == StorageChannel.ITEMS ? this.items : this.fluids);
}
return new ArrayList();
}
@Override
public int getPriority()
{
return this.priority;
}
@Override
public int getCellCount()
{
return 10;
}
@Override
public void blinkCell(int slot)
{
long now = this.worldObj.getTotalWorldTime();
if ( now - this.lastStateChange > 8 )
this.state = 0;
this.lastStateChange = now;
this.state |= 1 << (slot * 3 + 2);
this.recalculateDisplay();
}
@Override
public boolean isCellBlinking(int slot)
{
long now = this.worldObj.getTotalWorldTime();
if ( now - this.lastStateChange > 8 )
return false;
return ((this.state >> (slot * 3 + 2)) & 0x01) == 0x01;
}
@Override
public int getCellStatus(int slot)
{
if ( Platform.isClient() )
return (this.state >> (slot * 3)) & 3;
ItemStack cell = this.inv.getStackInSlot( 2 );
ICellHandler ch = this.handlersBySlot[slot];
MEInventoryHandler handler = this.invBySlot[slot];
if ( handler == null )
return 0;
if ( handler.getChannel() == StorageChannel.ITEMS )
{
if ( ch != null )
return ch.getStatusForCell( cell, handler.getInternal() );
}
if ( handler.getChannel() == StorageChannel.FLUIDS )
{
if ( ch != null )
return ch.getStatusForCell( cell, handler.getInternal() );
}
return 0;
}
@Override
public boolean isPowered()
{
if ( Platform.isClient() )
return (this.state & 0x80000000) == 0x80000000;
return this.gridProxy.isActive();
}
@Override
public void setPriority(int newValue)
{
this.priority = newValue;
this.markDirty();
this.isCached = false; // recalculate the storage cell.
this.updateState();
try
{
this.gridProxy.getGrid().postEvent( new MENetworkCellArrayUpdate() );
}
catch (GridAccessException e)
{
// :P
}
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return itemstack != null && AEApi.instance().registries().cell().isCellHandled( itemstack );
}
@Override
public void saveChanges(IMEInventory cellInventory)
{
this.worldObj.markTileEntityChunkModified( this.xCoord, this.yCoord, this.zCoord, this );
}
}