73 lines
3.0 KiB
Java
73 lines
3.0 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.tesr;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.render.TexturedRenderLayers;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.util.math.Quaternion;
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import net.minecraft.client.render.block.entity.BlockEntityRenderer;
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import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
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import appeng.client.render.FacingToRotation;
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import appeng.tile.grindstone.CrankBlockEntity;
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/**
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* This FastTESR only handles the animated model of the turning crank. When the
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* crank is at rest, it is rendered using a normal model.
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*/
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@Environment(EnvType.CLIENT)
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public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
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public CrankTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
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super(rendererDispatcherIn);
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}
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@Override
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public void render(CrankBlockEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
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int combinedLightIn, int combinedOverlayIn) {
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// Apply GL transformations relative to the center of the block: 1) TE rotation
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// and 2) crank rotation
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ms.push();
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ms.translate(0.5, 0.5, 0.5);
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FacingToRotation.get(te.getForward(), te.getUp()).push(ms);
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ms.multiply(new Quaternion(0, te.getVisibleRotation(), 0, true));
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ms.translate(-0.5, -0.5, -0.5);
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BlockState blockState = te.getCachedState();
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BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
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BakedModel model = dispatcher.getModel(blockState);
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VertexConsumer buffer = buffers.getBuffer(TexturedRenderLayers.getEntityTranslucentCull());
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dispatcher.getModelRenderer().render(ms.peek(), buffer, null, model, 1, 1, 1,
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combinedLightIn, combinedOverlayIn);
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ms.pop();
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}
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}
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