Files
Applied-Energistics-2/src/main/java/appeng/container/implementations/ContainerVibrationChamber.java
T
2022-09-17 08:08:02 -03:00

73 lines
2.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import appeng.container.AEBaseContainer;
import appeng.container.guisync.GuiSync;
import appeng.container.interfaces.IProgressProvider;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.misc.TileVibrationChamber;
import appeng.util.Platform;
import net.minecraft.entity.player.InventoryPlayer;
public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider {
private final TileVibrationChamber vibrationChamber;
@GuiSync(0)
public int burnSpeed = 0;
@GuiSync(1)
public int remainingBurnTime = 0;
public ContainerVibrationChamber(final InventoryPlayer ip, final TileVibrationChamber vibrationChamber) {
super(ip, vibrationChamber, null);
this.vibrationChamber = vibrationChamber;
this.addSlotToContainer(new SlotRestrictedInput(SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber.getInternalInventory(), 0, 80, 37, this
.getInventoryPlayer()));
this.bindPlayerInventory(ip, 0, 166 - /* height of player inventory */82);
}
@Override
public void detectAndSendChanges() {
if (Platform.isServer()) {
this.remainingBurnTime = this.vibrationChamber
.getMaxBurnTime() <= 0 ? 0 : (int) (100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime());
this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed();
}
super.detectAndSendChanges();
}
@Override
public int getCurrentProgress() {
return this.burnSpeed;
}
public int getRemainingBurnTime() {
return this.remainingBurnTime;
}
@Override
public int getMaxProgress() {
return TileVibrationChamber.MAX_BURN_SPEED;
}
}