Files
Applied-Energistics-2/src/main/java/appeng/fluids/registries/BasicFluidCellGuiHandler.java
T
2020-05-18 14:02:45 +02:00

54 lines
2.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.fluids.registries;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import appeng.api.AEApi;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.ICellGuiHandler;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.channels.IFluidStorageChannel;
import appeng.api.storage.data.IAEStack;
import appeng.api.util.AEPartLocation;
import appeng.core.sync.GuiBridge;
import appeng.util.Platform;
public class BasicFluidCellGuiHandler implements ICellGuiHandler
{
@Override
public <T extends IAEStack<T>> boolean isHandlerFor( final IStorageChannel<T> channel )
{
return channel == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class );
}
@Override
public void openChestGui( final PlayerEntity player, final IChestOrDrive chest, final ICellHandler cellHandler, final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan )
{
Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_FLUID_TERMINAL );
}
}