Files
Applied-Energistics-2/src/main/java/appeng/client/gui/implementations/PriorityScreen.java
T
Sebastian Hartte 1933b4b10d Merge remote-tracking branch 'origin/master' into fabric-1.16
# Conflicts:
#	src/main/java/appeng/block/crafting/AbstractCraftingUnitBlock.java
#	src/main/java/appeng/block/qnb/QnbFormedBakedModel.java
#	src/main/java/appeng/client/gui/AEBaseScreen.java
#	src/main/java/appeng/client/gui/implementations/CraftAmountScreen.java
#	src/main/java/appeng/client/gui/implementations/LevelEmitterScreen.java
#	src/main/java/appeng/client/gui/implementations/PriorityScreen.java
#	src/main/java/appeng/client/gui/widgets/NumberBox.java
#	src/main/java/appeng/client/render/cablebus/P2PTunnelFrequencyModel.java
#	src/main/java/appeng/client/render/cablebus/SmartCableTextures.java
#	src/main/java/appeng/container/implementations/CraftingCPUContainer.java
#	src/main/java/appeng/container/implementations/LevelEmitterContainer.java
#	src/main/java/appeng/container/implementations/PriorityContainer.java
#	src/main/java/appeng/core/AEConfig.java
#	src/main/java/appeng/fluids/client/gui/FluidLevelEmitterScreen.java
#	src/main/java/appeng/fluids/container/FluidLevelEmitterContainer.java
#	src/main/java/appeng/me/cluster/MBCalculator.java
#	src/main/java/appeng/me/cluster/implementations/CraftingCPUCalculator.java
#	src/main/java/appeng/me/cluster/implementations/QuantumCalculator.java
#	src/main/java/appeng/me/cluster/implementations/QuantumCluster.java
#	src/main/java/appeng/me/cluster/implementations/SpatialPylonCalculator.java
#	src/main/java/appeng/tile/crafting/CraftingBlockEntity.java
#	src/main/java/appeng/tile/qnb/QuantumBridgeBlockEntity.java
#	src/main/java/appeng/tile/spatial/SpatialPylonBlockEntity.java
2020-07-20 20:19:42 +02:00

80 lines
3.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.LiteralText;
import net.minecraft.text.Text;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.NumberEntryType;
import appeng.container.implementations.PriorityContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
public class PriorityScreen extends AEBaseScreen<PriorityContainer> {
private final AESubScreen subGui;
private NumberEntryWidget priority;
public PriorityScreen(PriorityContainer container, PlayerInventory playerInventory, Text title) {
super(container, playerInventory, title);
this.subGui = new AESubScreen(this, container.getPriorityHost());
}
@Override
public void init() {
super.init();
this.priority = new NumberEntryWidget(this, 20, 30, 138, 62, NumberEntryType.PRIORITY, this::onPriorityChange);
this.priority.setTextFieldBounds(62, 57, 50);
this.priority.setMinValue(Integer.MIN_VALUE);
container.setTextField(this.priority);
this.priority.addButtons(children::add, this::addButton);
this.subGui.addBackButton(this::addButton, 154, 0);
}
private void onPriorityChange(long priority) {
NetworkHandler.instance()
.sendToServer(new ConfigValuePacket("PriorityHost.Priority", String.valueOf(priority)));
}
@Override
public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
this.textRenderer.draw(matrices, GuiText.Priority.text(), 8, 6, 4210752);
}
@Override
public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
this.bindTexture(getBackground());
drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
this.priority.render(matrices, mouseX, mouseY, partialTicks);
}
protected String getBackground() {
return "guis/priority.png";
}
}