Files
Applied-Energistics-2/src/main/java/appeng/container/slot/AppEngCraftingSlot.java
T
Sebastian Hartte 195cbecdb3 - Dead code removal
- Fixes crafting slot getRemainingItems
2020-06-22 02:47:09 +02:00

146 lines
5.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.slot;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.CraftingInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipeType;
import net.minecraft.util.NonNullList;
import net.minecraft.world.World;
import net.minecraftforge.fml.hooks.BasicEventHooks;
import net.minecraftforge.items.IItemHandler;
import appeng.util.helpers.ItemHandlerUtil;
import appeng.util.inv.WrapperInvItemHandler;
public class AppEngCraftingSlot extends AppEngSlot {
/**
* The craft matrix inventory linked to this result slot.
*/
private final IItemHandler craftMatrix;
/**
* The player that is using the GUI where this slot resides.
*/
private final PlayerEntity thePlayer;
/**
* The number of items that have been crafted so far. Gets passed to
* ItemStack.onCrafting before being reset.
*/
private int amountCrafted;
public AppEngCraftingSlot(final PlayerEntity par1PlayerEntity, final IItemHandler par2IInventory,
final IItemHandler par3IInventory, final int par4, final int par5, final int par6) {
super(par3IInventory, par4, par5, par6);
this.thePlayer = par1PlayerEntity;
this.craftMatrix = par2IInventory;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the
* armor slots.
*/
@Override
public boolean isItemValid(final ItemStack par1ItemStack) {
return false;
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not
* ore and wood. Typically increases an internal count then calls
* onCrafting(item).
*/
@Override
protected void onCrafting(final ItemStack par1ItemStack, final int par2) {
this.amountCrafted += par2;
this.onCrafting(par1ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not
* ore and wood.
*/
@Override
protected void onCrafting(final ItemStack par1ItemStack) {
par1ItemStack.onCrafting(this.thePlayer.world, this.thePlayer, this.amountCrafted);
this.amountCrafted = 0;
}
@Override
public ItemStack onTake(final PlayerEntity playerIn, final ItemStack stack) {
BasicEventHooks.firePlayerCraftingEvent(playerIn, stack, new WrapperInvItemHandler(this.craftMatrix));
this.onCrafting(stack);
net.minecraftforge.common.ForgeHooks.setCraftingPlayer(playerIn);
final CraftingInventory ic = new CraftingInventory(this.getContainer(), 3, 3);
for (int x = 0; x < this.craftMatrix.getSlots(); x++) {
ic.setInventorySlotContents(x, this.craftMatrix.getStackInSlot(x));
}
final NonNullList<ItemStack> aitemstack = this.getRemainingItems(ic, playerIn.world);
ItemHandlerUtil.copy(ic, this.craftMatrix, false);
net.minecraftforge.common.ForgeHooks.setCraftingPlayer(null);
for (int i = 0; i < aitemstack.size(); ++i) {
final ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
final ItemStack itemstack2 = aitemstack.get(i);
if (!itemstack1.isEmpty()) {
this.craftMatrix.extractItem(i, 1, false);
}
if (!itemstack2.isEmpty()) {
if (this.craftMatrix.getStackInSlot(i).isEmpty()) {
ItemHandlerUtil.setStackInSlot(this.craftMatrix, i, itemstack2);
} else if (!this.thePlayer.inventory.addItemStackToInventory(itemstack2)) {
this.thePlayer.dropItem(itemstack2, false);
}
}
}
return stack;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the
* second int arg. Returns the new stack.
*/
@Override
public ItemStack decrStackSize(final int par1) {
if (this.getHasStack()) {
this.amountCrafted += Math.min(par1, this.getStack().getCount());
}
return super.decrStackSize(par1);
}
// TODO: This is really hacky and NEEDS to be solved with a full container/gui
// refactoring.
protected NonNullList<ItemStack> getRemainingItems(CraftingInventory ic, World world) {
return world.getRecipeManager().getRecipe(IRecipeType.CRAFTING, ic, world)
.map(iCraftingRecipe -> iCraftingRecipe.getRemainingItems(ic))
.orElse(NonNullList.withSize(9, ItemStack.EMPTY));
}
}