Files
Applied-Energistics-2/src/main/java/appeng/container/implementations/ContainerMEPortableCell.java
T
fscan 1e15b23506 Rework AEItemStack (#3091)
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00

109 lines
2.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.implementations.guiobjects.IPortableCell;
import appeng.container.interfaces.IInventorySlotAware;
public class ContainerMEPortableCell extends ContainerMEMonitorable
{
private double powerMultiplier = 0.5;
private final IPortableCell civ;
private int ticks = 0;
private final int slot;
public ContainerMEPortableCell( final InventoryPlayer ip, final IPortableCell monitorable )
{
super( ip, monitorable, false );
if( monitorable instanceof IInventorySlotAware )
{
final int slotIndex = ( (IInventorySlotAware) monitorable ).getInventorySlot();
this.lockPlayerInventorySlot( slotIndex );
this.slot = slotIndex;
}
else
{
this.slot = -1;
this.lockPlayerInventorySlot( ip.currentItem );
}
this.civ = monitorable;
this.bindPlayerInventory( ip, 0, 0 );
}
@Override
public void detectAndSendChanges()
{
final ItemStack currentItem = this.slot < 0 ? this.getPlayerInv().getCurrentItem() : this.getPlayerInv().getStackInSlot( this.slot );
if( this.civ != null )
{
if( currentItem != this.civ.getItemStack() )
{
if( !currentItem.isEmpty() )
{
if( ItemStack.areItemsEqual( this.civ.getItemStack(), currentItem ) )
{
this.getPlayerInv().setInventorySlotContents( this.getPlayerInv().currentItem, this.civ.getItemStack() );
}
else
{
this.setValidContainer( false );
}
}
else
{
this.setValidContainer( false );
}
}
}
else
{
this.setValidContainer( false );
}
// drain 1 ae t
this.ticks++;
if( this.ticks > 10 )
{
this.civ.extractAEPower( this.getPowerMultiplier() * this.ticks, Actionable.MODULATE, PowerMultiplier.CONFIG );
this.ticks = 0;
}
super.detectAndSendChanges();
}
private double getPowerMultiplier()
{
return this.powerMultiplier;
}
void setPowerMultiplier( final double powerMultiplier )
{
this.powerMultiplier = powerMultiplier;
}
}