Files
Applied-Energistics-2/src/main/java/appeng/block/spatial/BlockMatrixFrame.java
T
2022-09-17 08:08:02 -03:00

84 lines
2.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.spatial;
import appeng.block.AEBaseBlock;
import appeng.helpers.ICustomCollision;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.Arrays;
import java.util.List;
public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision {
public BlockMatrixFrame() {
super(Material.ANVIL);
this.setResistance(6000000.0F);
this.setBlockUnbreakable();
this.setLightOpacity(0);
this.setOpaque(false);
}
@Override
@SideOnly(Side.CLIENT)
public void getSubBlocks(final CreativeTabs tabs, final NonNullList<ItemStack> itemStacks) {
// do nothing
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(final World w, final BlockPos pos, final Entity thePlayer, final boolean b) {
return Arrays.asList(new AxisAlignedBB[]{});// AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 )
// } );
}
@Override
public void addCollidingBlockToList(final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e) {
out.add(new AxisAlignedBB(0.0, 0.0, 0.0, 1.0, 1.0, 1.0));
}
@Override
public boolean canPlaceBlockAt(final World worldIn, final BlockPos pos) {
return false;
}
@Override
public void onBlockExploded(final World world, final BlockPos pos, final Explosion explosion) {
// Don't explode.
}
@Override
public boolean canEntityDestroy(final IBlockState state, final IBlockAccess world, final BlockPos pos, final Entity entity) {
return false;
}
}