Files
Applied-Energistics-2/src/main/java/appeng/client/render/blocks/RenderBlockSkyChest.java
T
2015-04-29 18:38:24 +02:00

156 lines
4.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.tile.AEBaseTile;
import appeng.tile.storage.TileSkyChest;
public class RenderBlockSkyChest extends BaseBlockRender
{
final ModelChest model = new ModelChest();
public RenderBlockSkyChest()
{
super( true, 80 );
}
@Override
public void renderInventory( AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
{
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */ );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
ResourceLocation loc;
if( is.getItemDamage() == 1 )
{
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" );
}
else
{
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
}
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
float lidAngle = 0.0f;
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
this.model.chestLid.offsetY = -( 0.9f / 16.0f );
this.model.chestLid.rotateAngleX = -( ( lidAngle * 3.141593F ) / 2.0F );
this.model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */ );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
@Override
public boolean renderInWorld( AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
{
return true;
}
@Override
public void renderTile( AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer )
{
if( !( tile instanceof TileSkyChest ) )
{
return;
}
TileSkyChest skyChest = (TileSkyChest) tile;
if( !skyChest.hasWorldObj() )
{
return;
}
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */ );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
ResourceLocation loc;
if( tile.getWorldObj().getBlockMetadata( tile.xCoord, tile.yCoord, tile.zCoord ) == 1 )
{
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skyblockchest.png" );
}
else
{
loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
}
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
this.applyTESRRotation( x, y, z, skyChest.getForward(), skyChest.getUp() );
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
long now = System.currentTimeMillis();
long distance = now - skyChest.lastEvent;
if( skyChest.playerOpen > 0 )
{
skyChest.lidAngle += distance * 0.0001;
}
else
{
skyChest.lidAngle -= distance * 0.0001;
}
if( skyChest.lidAngle > 0.5f )
{
skyChest.lidAngle = 0.5f;
}
if( skyChest.lidAngle < 0.0f )
{
skyChest.lidAngle = 0.0f;
}
float lidAngle = skyChest.lidAngle;
lidAngle = 1.0F - lidAngle;
lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;
this.model.chestLid.offsetY = -( 1.01f / 16.0f );
this.model.chestLid.rotateAngleX = -( ( lidAngle * 3.141593F ) / 2.0F );
this.model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */ );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
}