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Applied-Energistics-2/src/main/java/appeng/block/crafting/BlockMolecularAssembler.java
T
2023-11-07 18:21:59 -03:00

111 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.crafting;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.sync.GuiBridge;
import appeng.tile.crafting.TileMolecularAssembler;
import appeng.util.Platform;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nonnull;
public class BlockMolecularAssembler extends AEBaseTileBlock {
public static final PropertyBool POWERED = PropertyBool.create("powered");
public BlockMolecularAssembler() {
super(Material.IRON);
this.setOpaque(false);
this.lightOpacity = 1;
}
@Override
protected IProperty[] getAEStates() {
return new IProperty[]{POWERED};
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
boolean powered = false;
TileMolecularAssembler te = this.getTileEntity(worldIn, pos);
if (te != null) {
powered = te.isPowered();
}
return super.getActualState(state, worldIn, pos).withProperty(POWERED, powered);
}
/**
* NOTE: This is only used to determine how to render an item being held in hand.
* For determining block rendering, the method below is used (canRenderInLayer).
*/
@SideOnly(Side.CLIENT)
@Override
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT;
}
@SideOnly(Side.CLIENT)
@Override
public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) {
return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
}
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
@Override
public boolean onBlockActivated(final World w, final BlockPos pos, final IBlockState state, final EntityPlayer p, final EnumHand hand, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
final TileMolecularAssembler tg = this.getTileEntity(w, pos);
if (tg != null && !p.isSneaking()) {
Platform.openGUI(p, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_MAC);
return true;
}
return super.onBlockActivated(w, pos, state, p, hand, side, hitX, hitY, hitZ);
}
@Override
public void onNeighborChange(IBlockAccess world, BlockPos pos, BlockPos neighbor) {
final TileMolecularAssembler tg = this.getTileEntity(world, pos);
if (tg != null) {
tg.updateNeighbors(world, pos, neighbor);
}
}
}