Files
Applied-Energistics-2/src/main/java/appeng/client/render/crafting/ItemEncodedPatternBakedModel.java
T
Dane Strandboge f9bb00a7e7 fix patterns not respecting item models and colors... (#193)
when shift key is held and the "output" item in the pattern is rendered instead of the base pattern texture

Consequences:
- The "output" item of the pattern will now be rendered always when shift is held, not just when the TransformType is GUI.
    - This means that you will see the "output" item now for in-world patterns, as well as the rendered model in the player's hand or offhand
    - However, I honestly think this is an improvement from before
2022-12-10 21:17:26 -03:00

132 lines
4.8 KiB
Java

package appeng.client.render.crafting;
import appeng.items.misc.ItemEncodedPattern;
import com.google.common.collect.ImmutableMap;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.client.model.PerspectiveMapWrapper;
import net.minecraftforge.common.model.TRSRTransformation;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.input.Keyboard;
import javax.annotation.Nullable;
import javax.vecmath.Matrix4f;
import java.util.List;
/**
* This special model handles switching between rendering the crafting output of an encoded pattern (when shift is being
* held), and
* showing the encoded pattern itself. Matters are further complicated by only wanting to show the crafting output when
* the pattern is being
* rendered in the GUI, and not anywhere else.
*/
public class ItemEncodedPatternBakedModel implements IBakedModel {
private final IBakedModel baseModel;
private final ImmutableMap<ItemCameraTransforms.TransformType, TRSRTransformation> transforms;
private final CustomOverrideList overrides;
public static final IItemColor PATTERN_ITEM_COLOR_HANDLER = (stack, tintIndex) -> {
ItemEncodedPattern iep = (ItemEncodedPattern) stack.getItem();
ItemStack output = iep.getOutput(stack);
if (!output.isEmpty() && isShiftKeyDown()) {
return Minecraft.getMinecraft().getItemColors().colorMultiplier(output, tintIndex);
}
return 0xFFFFFF;
};
ItemEncodedPatternBakedModel(IBakedModel baseModel, ImmutableMap<ItemCameraTransforms.TransformType, TRSRTransformation> transforms) {
this.baseModel = baseModel;
this.transforms = transforms;
this.overrides = new CustomOverrideList();
}
@Override
public List<BakedQuad> getQuads(@Nullable IBlockState state, @Nullable EnumFacing side, long rand) {
return this.baseModel.getQuads(state, side, rand);
}
@Override
public boolean isAmbientOcclusion() {
return this.baseModel.isAmbientOcclusion();
}
@Override
public boolean isGui3d() {
return this.baseModel.isGui3d();
}
@Override
public boolean isBuiltInRenderer() {
return this.baseModel.isBuiltInRenderer();
}
@Override
public TextureAtlasSprite getParticleTexture() {
return this.baseModel.getParticleTexture();
}
@Override
@Deprecated
public ItemCameraTransforms getItemCameraTransforms() {
return this.baseModel.getItemCameraTransforms();
}
@Override
public ItemOverrideList getOverrides() {
return this.overrides;
}
@Override
public Pair<? extends IBakedModel, Matrix4f> handlePerspective(ItemCameraTransforms.TransformType cameraTransformType) {
if (this.baseModel instanceof IBakedModel) {
return this.baseModel.handlePerspective(cameraTransformType);
}
return PerspectiveMapWrapper.handlePerspective(this, this.transforms, cameraTransformType);
}
private static boolean isShiftKeyDown() {
return Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT);
}
/**
* Item Override Lists are the only point during item rendering where we can access the item stack that is being
* rendered.
* So this is the point where we actually check if shift is being held, and if so, determine the crafting output
* model.
*/
private class CustomOverrideList extends ItemOverrideList {
CustomOverrideList() {
super(ItemEncodedPatternBakedModel.this.baseModel.getOverrides().getOverrides());
}
@Override
public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity) {
if (isShiftKeyDown()) {
ItemEncodedPattern iep = (ItemEncodedPattern) stack.getItem();
ItemStack output = iep.getOutput(stack);
if (!output.isEmpty()) {
return Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(output, world, entity);
}
}
return ItemEncodedPatternBakedModel.this.baseModel.getOverrides().handleItemState(originalModel, stack, world, entity);
}
}
}