Files
Applied-Energistics-2/src/main/java/appeng/client/render/AppEngRenderItem.java
T
thatsIch 2243c5a188 Refactoring
Type-safety

Minor performance improvements
2014-12-02 22:55:39 +01:00

172 lines
6.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.item.ItemStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.core.AEConfig;
public class AppEngRenderItem extends RenderItem
{
public IAEItemStack aeStack;
private void renderQuad(Tessellator par1Tessellator, int par2, int par3, int par4, int par5, int par6)
{
par1Tessellator.startDrawingQuads();
par1Tessellator.setColorOpaque_I( par6 );
par1Tessellator.addVertex( par2, par3, 0.0D );
par1Tessellator.addVertex( par2, par3 + par5, 0.0D );
par1Tessellator.addVertex( par2 + par4, par3 + par5, 0.0D );
par1Tessellator.addVertex( par2 + par4, par3, 0.0D );
par1Tessellator.draw();
}
@Override
public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)
{
this.renderItemOverlayIntoGUI( par1FontRenderer, par2RenderEngine, par3ItemStack, par4, par5, null );
}
@Override
public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack is, int par4, int par5, String par6Str)
{
if ( is != null )
{
float ScaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
float RScaleFactor = 1.0f / ScaleFactor;
int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
boolean unicodeFlag = par1FontRenderer.getUnicodeFlag();
par1FontRenderer.setUnicodeFlag( false );
if ( is.getItem().showDurabilityBar( is ) )
{
double health = is.getItem().getDurabilityForDisplay( is );
int j1 = (int) Math.round( 13.0D - health * 13.0D );
int k = (int) Math.round( 255.0D - health * 255.0D );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glDisable( GL11.GL_TEXTURE_2D );
GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glDisable( GL11.GL_BLEND );
Tessellator tessellator = Tessellator.instance;
int l = 255 - k << 16 | k << 8;
int i1 = (255 - k) / 4 << 16 | 16128;
this.renderQuad( tessellator, par4 + 2, par5 + 13, 13, 2, 0 );
this.renderQuad( tessellator, par4 + 2, par5 + 13, 12, 1, i1 );
this.renderQuad( tessellator, par4 + 2, par5 + 13, j1, 1, l );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_TEXTURE_2D );
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
if ( is.stackSize == 0 )
{
String var6 = AEConfig.instance.useTerminalUseLargeFont() ? "+" : "Craft";
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glPushMatrix();
GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor );
int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor);
int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor);
par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 );
GL11.glPopMatrix();
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
}
long amount = aeStack != null ? aeStack.getStackSize() : is.stackSize;
if ( amount > 999999999999L )
amount = 999999999999L;
if ( amount != 0 )
{
String var6 = String.valueOf( Math.abs( amount ) );
if ( AEConfig.instance.useTerminalUseLargeFont() )
{
if ( amount > 999999999 )
{
var6 = String.valueOf( ( int ) Math.floor( amount / 1000000000.0 ) ) + 'B';
}
else if ( amount > 99999999 )
{
var6 = "." + (int) Math.floor( amount / 100000000.0 ) + 'B';
}
else if ( amount > 999999 )
{
var6 = String.valueOf( ( int ) Math.floor( amount / 1000000.0 ) ) + 'M';
}
else if ( amount > 99999 )
{
var6 = "." + (int) Math.floor( amount / 100000.0 ) + 'M';
}
else if ( amount > 999 )
{
var6 = String.valueOf( ( int ) Math.floor( amount / 1000.0 ) ) + 'K';
}
}
else
{
if ( amount > 999999999 )
{
var6 = String.valueOf( ( int ) Math.floor( amount / 1000000000.0 ) ) + 'B';
}
else if ( amount > 999999999 )
{
var6 = String.valueOf( ( int ) Math.floor( amount / 1000000000.0 ) ) + 'B';
}
else if ( amount > 999999 )
{
var6 = String.valueOf( ( int ) Math.floor( amount / 1000000.0 ) ) + 'M';
}
else if ( amount > 9999 )
{
var6 = String.valueOf( ( int ) Math.floor( amount / 1000.0 ) ) + 'K';
}
}
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glPushMatrix();
GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor );
int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor);
int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor);
par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 );
GL11.glPopMatrix();
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
}
par1FontRenderer.setUnicodeFlag( unicodeFlag );
}
}
}