2243c5a188
Type-safety Minor performance improvements
172 lines
6.0 KiB
Java
172 lines
6.0 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.item.ItemStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.core.AEConfig;
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public class AppEngRenderItem extends RenderItem
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{
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public IAEItemStack aeStack;
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private void renderQuad(Tessellator par1Tessellator, int par2, int par3, int par4, int par5, int par6)
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{
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par1Tessellator.startDrawingQuads();
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par1Tessellator.setColorOpaque_I( par6 );
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par1Tessellator.addVertex( par2, par3, 0.0D );
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par1Tessellator.addVertex( par2, par3 + par5, 0.0D );
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par1Tessellator.addVertex( par2 + par4, par3 + par5, 0.0D );
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par1Tessellator.addVertex( par2 + par4, par3, 0.0D );
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par1Tessellator.draw();
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}
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@Override
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public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)
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{
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this.renderItemOverlayIntoGUI( par1FontRenderer, par2RenderEngine, par3ItemStack, par4, par5, null );
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}
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@Override
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public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack is, int par4, int par5, String par6Str)
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{
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if ( is != null )
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{
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float ScaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
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float RScaleFactor = 1.0f / ScaleFactor;
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int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
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boolean unicodeFlag = par1FontRenderer.getUnicodeFlag();
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par1FontRenderer.setUnicodeFlag( false );
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if ( is.getItem().showDurabilityBar( is ) )
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{
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double health = is.getItem().getDurabilityForDisplay( is );
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int j1 = (int) Math.round( 13.0D - health * 13.0D );
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int k = (int) Math.round( 255.0D - health * 255.0D );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glDisable( GL11.GL_TEXTURE_2D );
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GL11.glDisable( GL11.GL_ALPHA_TEST );
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GL11.glDisable( GL11.GL_BLEND );
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Tessellator tessellator = Tessellator.instance;
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int l = 255 - k << 16 | k << 8;
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int i1 = (255 - k) / 4 << 16 | 16128;
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this.renderQuad( tessellator, par4 + 2, par5 + 13, 13, 2, 0 );
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this.renderQuad( tessellator, par4 + 2, par5 + 13, 12, 1, i1 );
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this.renderQuad( tessellator, par4 + 2, par5 + 13, j1, 1, l );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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if ( is.stackSize == 0 )
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{
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String var6 = AEConfig.instance.useTerminalUseLargeFont() ? "+" : "Craft";
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor );
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int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor);
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int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor);
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par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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long amount = aeStack != null ? aeStack.getStackSize() : is.stackSize;
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if ( amount > 999999999999L )
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amount = 999999999999L;
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if ( amount != 0 )
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{
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String var6 = String.valueOf( Math.abs( amount ) );
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if ( AEConfig.instance.useTerminalUseLargeFont() )
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{
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if ( amount > 999999999 )
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{
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var6 = String.valueOf( ( int ) Math.floor( amount / 1000000000.0 ) ) + 'B';
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}
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else if ( amount > 99999999 )
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{
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var6 = "." + (int) Math.floor( amount / 100000000.0 ) + 'B';
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}
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else if ( amount > 999999 )
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{
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var6 = String.valueOf( ( int ) Math.floor( amount / 1000000.0 ) ) + 'M';
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}
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else if ( amount > 99999 )
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{
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var6 = "." + (int) Math.floor( amount / 100000.0 ) + 'M';
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}
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else if ( amount > 999 )
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{
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var6 = String.valueOf( ( int ) Math.floor( amount / 1000.0 ) ) + 'K';
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}
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}
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else
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{
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if ( amount > 999999999 )
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{
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var6 = String.valueOf( ( int ) Math.floor( amount / 1000000000.0 ) ) + 'B';
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}
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else if ( amount > 999999999 )
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{
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var6 = String.valueOf( ( int ) Math.floor( amount / 1000000000.0 ) ) + 'B';
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}
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else if ( amount > 999999 )
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{
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var6 = String.valueOf( ( int ) Math.floor( amount / 1000000.0 ) ) + 'M';
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}
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else if ( amount > 9999 )
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{
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var6 = String.valueOf( ( int ) Math.floor( amount / 1000.0 ) ) + 'K';
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}
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}
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_DEPTH_TEST );
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GL11.glPushMatrix();
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GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor );
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int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor);
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int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor);
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par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 );
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GL11.glPopMatrix();
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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}
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par1FontRenderer.setUnicodeFlag( unicodeFlag );
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}
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}
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}
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