144 lines
5.1 KiB
Java
144 lines
5.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.widgets;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.widget.TextFieldWidget;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.text.StringTextComponent;
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/**
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* A modified version of the Minecraft text field. You can initialize it over
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* the full element span. The mouse click area is increased to the full element
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* subtracted with the defined padding.
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*
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* The rendering does pay attention to the size of the '_' caret.
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*/
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public class AETextField extends TextFieldWidget {
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private static final int PADDING = 2;
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private final int _fontPad;
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private int selectionColor = 0xFF00FF00;
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/**
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* Uses the values to instantiate a padded version of a text field. Pays
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* attention to the '_' caret.
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*
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* @param fontRenderer renderer for the strings
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* @param xPos absolute left position
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* @param yPos absolute top position
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* @param width absolute width
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* @param height absolute height
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*/
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public AETextField(final FontRenderer fontRenderer, final int xPos, final int yPos, final int width,
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final int height) {
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super(fontRenderer, xPos + PADDING, yPos + PADDING,
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width - 2 * PADDING - (int) fontRenderer.getStringWidth("_"), height - 2 * PADDING,
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StringTextComponent.EMPTY);
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this._fontPad = (int) fontRenderer.getStringWidth("_");
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}
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public void selectAll() {
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this.setCursorPosition(0);
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this.setSelectionPos(this.getMaxStringLength());
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}
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public void setSelectionColor(int color) {
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this.selectionColor = color;
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}
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@Override
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public void renderButton(MatrixStack matrixStack, int mouseX, int mouseY, float partial) {
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if (this.getVisible()) {
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if (this.isFocused()) {
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fill(matrixStack, this.x - PADDING + 1, this.y - PADDING + 1,
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this.x + this.width + this._fontPad + PADDING - 1, this.y + this.height + PADDING - 1,
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0xFF606060);
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} else {
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fill(matrixStack, this.x - PADDING + 1, this.y - PADDING + 1,
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this.x + this.width + this._fontPad + PADDING - 1, this.y + this.height + PADDING - 1,
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0xFFA8A8A8);
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}
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super.renderButton(matrixStack, mouseX, mouseY, partial);
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}
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}
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@Override
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public void drawSelectionBox(int startX, int startY, int endX, int endY) {
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if (!this.isFocused()) {
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return;
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}
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if (startX < endX) {
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int i = startX;
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startX = endX;
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endX = i;
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}
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startX += 1;
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endX -= 1;
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if (startY < endY) {
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int j = startY;
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startY = endY;
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endY = j;
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}
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startY -= PADDING;
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if (endX > this.x + this.width) {
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endX = this.x + this.width;
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}
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if (startX > this.x + this.width) {
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startX = this.x + this.width;
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}
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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float red = (this.selectionColor >> 16 & 255) / 255.0F;
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float blue = (this.selectionColor >> 8 & 255) / 255.0F;
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float green = (this.selectionColor & 255) / 255.0F;
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float alpha = (this.selectionColor >> 24 & 255) / 255.0F;
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RenderSystem.color4f(red, green, blue, alpha);
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RenderSystem.disableTexture();
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RenderSystem.enableColorLogicOp();
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RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE);
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bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
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bufferbuilder.pos(startX, endY, 0.0D).endVertex();
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bufferbuilder.pos(endX, endY, 0.0D).endVertex();
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bufferbuilder.pos(endX, startY, 0.0D).endVertex();
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bufferbuilder.pos(startX, startY, 0.0D).endVertex();
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tessellator.draw();
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RenderSystem.disableColorLogicOp();
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RenderSystem.enableTexture();
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RenderSystem.color4f(1, 1, 1, 1);
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}
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}
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