Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/QuadRotator.java
T
2020-07-01 23:36:51 +02:00

94 lines
3.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import appeng.client.render.FacingToRotation;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Matrix4f;
/**
* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates
* a given list of quads to the desired facing
*/
@Environment(EnvType.CLIENT)
public class QuadRotator implements RenderContext.QuadTransform {
// FIXME private static final ThreadLocal<BakedPipeline> pipelines = ThreadLocal.withInitial(() -> //
// FIXME BakedPipeline.builder()//
// FIXME .addElement("transformer", QuadMatrixTransformer.FACTORY)//
// FIXME .build());
// FIXME private static final ThreadLocal<Quad> collectors = ThreadLocal.withInitial(Quad::new);
private static final RenderContext.QuadTransform NULL_TRANSFORM = quad -> true;
private final FacingToRotation rotation;
public QuadRotator(FacingToRotation rotation) {
this.rotation = rotation;
}
public static RenderContext.QuadTransform get(Direction newForward, Direction newUp) {
if (newForward == Direction.NORTH && newUp == Direction.UP) {
return NULL_TRANSFORM; // This is the default orientation
}
FacingToRotation rotation = getRotation(newForward, newUp);
if (rotation.isRedundant()) {
return NULL_TRANSFORM;
}
return new QuadRotator(rotation);
}
@Override
public boolean transform(MutableQuadView quad) {
// FIXME: Temporary rotation fix
Matrix4f mat = new Matrix4f();
mat.addToLastColumn(new Vector3f(-0.5f, -0.5f, -0.5f));
mat.multiply(rotation.getMat());
mat.addToLastColumn(new Vector3f(0.5f, 0.5f, 0.5f));
// FIXME ROTATION pipeline.reset(format);
// FIXME ROTATION collector.reset(format);
// FIXME ROTATION
// FIXME ROTATION transformer.setMatrix(mat);
// FIXME ROTATION pipeline.prepare(collector);
// FIXME ROTATION quad.pipe(pipeline);
return true;
}
private static FacingToRotation getRotation(Direction forward, Direction up) {
// Sanitize forward/up
if (forward.getAxis() == up.getAxis()) {
if (up.getAxis() == Direction.Axis.Y) {
up = Direction.NORTH;
} else {
up = Direction.UP;
}
}
return FacingToRotation.get(forward, up);
}
}