Files
Applied-Energistics-2/src/unported/java/appeng/block/spatial/MatrixFrameBlock.java
T
2020-07-01 23:36:51 +02:00

105 lines
3.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.spatial;
import net.fabricmc.api.Environment;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.block.MaterialColor;
import net.minecraft.block.piston.PistonBehavior;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.util.collection.DefaultedList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.explosion.Explosion;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldView;
import net.minecraft.world.World;
import net.fabricmc.api.EnvType;
import appeng.block.AEBaseBlock;
/**
* This block is used to fill empty space in spatial dimensions and delinates
* the border of a spatial dimensions's usable space.
*/
public class MatrixFrameBlock extends AEBaseBlock {
private static final Material MATERIAL = new Material(MaterialColor.CLEAR, false, true, true, false, false, false,
false, PistonBehavior.PUSH_ONLY);
public MatrixFrameBlock() {
super(Settings.create(MATERIAL).strength(-1.0F, 6000000.0F).notSolid().noDrops());
}
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.INVISIBLE;
}
@Override
@Environment(EnvType.CLIENT)
public void appendStacks(ItemGroup group, DefaultedList<ItemStack> itemStacks) {
// do nothing
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView worldIn, BlockPos pos,
ShapeContext context) {
return VoxelShapes.fullCube();
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView worldIn, BlockPos pos, ShapeContext context) {
// This also prevents any blocks from being placed on this block!
return VoxelShapes.empty();
}
@Override
public boolean canPlaceAt(BlockState state, WorldView worldIn, BlockPos pos) {
return false;
}
@Override
public void onExplosionDestroy(final World world, final BlockPos pos, final Explosion explosion) {
// Don't explode.
}
@Override
public boolean isTranslucent(BlockState state, BlockView reader, BlockPos pos) {
return true;
}
@Override
public float getAmbientOcclusionLightValue(BlockState state, BlockView worldIn, BlockPos pos) {
return 1.0f;
}
@Override
public boolean canEntityDestroy(final BlockState state, final BlockView world, final BlockPos pos,
final Entity entity) {
return false;
}
}