0d43ca15be
Moved all internal access to the internal `Api` class using a new static getter.
238 lines
8.7 KiB
Java
238 lines
8.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.InputEvent;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import appeng.api.parts.CableRenderMode;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.EnergyParticleData;
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import appeng.client.render.effects.LightningArcFX;
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import appeng.client.render.effects.LightningFX;
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import appeng.client.render.effects.ParticleTypes;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ConfigValuePacket;
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import appeng.helpers.IMouseWheelItem;
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import appeng.server.ServerHelper;
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import appeng.util.Platform;
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public class ClientHelper extends ServerHelper {
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private final static String KEY_CATEGORY = "key.appliedenergistics2.category";
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private final EnumMap<ActionKey, KeyBinding> bindings = new EnumMap<>(ActionKey.class);
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public void clientInit() {
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MinecraftForge.EVENT_BUS.addListener(this::postPlayerRender);
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MinecraftForge.EVENT_BUS.addListener(this::wheelEvent);
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for (ActionKey key : ActionKey.values()) {
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final KeyBinding binding = new KeyBinding(key.getTranslationKey(), key.getDefaultKey(), KEY_CATEGORY);
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ClientRegistry.registerKeyBinding(binding);
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this.bindings.put(key, binding);
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}
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}
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@Override
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public World getWorld() {
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if (Platform.isClient()) {
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return Minecraft.getInstance().world;
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} else {
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return super.getWorld();
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}
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}
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@Override
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public void bindTileEntitySpecialRenderer(final Class<? extends TileEntity> tile, final AEBaseBlock blk) {
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}
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@Override
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public List<? extends PlayerEntity> getPlayers() {
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if (Platform.isClient()) {
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return Collections.singletonList(Minecraft.getInstance().player);
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} else {
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return super.getPlayers();
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}
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}
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// FIXME: Instead of doing a custom packet and this dispatcher, we can use the
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// vanilla particle system
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@Override
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public void spawnEffect(final EffectType effect, final World world, final double posX, final double posY,
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final double posZ, final Object o) {
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if (AEConfig.instance().isEnableEffects()) {
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switch (effect) {
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case Vibrant:
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this.spawnVibrant(world, posX, posY, posZ);
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return;
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case Energy:
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this.spawnEnergy(world, posX, posY, posZ);
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return;
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case Lightning:
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this.spawnLightning(world, posX, posY, posZ);
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return;
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case LightningArc:
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this.spawnLightningArc(world, posX, posY, posZ, (Vec3d) o);
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return;
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default:
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}
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}
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}
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@Override
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public boolean shouldAddParticles(final Random r) {
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switch (Minecraft.getInstance().gameSettings.particles) {
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default:
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case ALL:
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return true;
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case DECREASED:
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return r.nextBoolean();
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case MINIMAL:
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return false;
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}
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}
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@Override
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public RayTraceResult getRTR() {
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return Minecraft.getInstance().objectMouseOver;
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}
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@Override
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public void postInit() {
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}
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@Override
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public CableRenderMode getRenderMode() {
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if (Platform.isServer()) {
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return super.getRenderMode();
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}
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final Minecraft mc = Minecraft.getInstance();
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final PlayerEntity player = mc.player;
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return this.renderModeForPlayer(player);
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}
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@Override
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public void triggerUpdates() {
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final Minecraft mc = Minecraft.getInstance();
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if (mc.player == null || mc.world == null) {
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return;
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}
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final PlayerEntity player = mc.player;
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final int x = (int) player.getPosX();
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final int y = (int) player.getPosY();
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final int z = (int) player.getPosZ();
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final int range = 16 * 16;
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mc.worldRenderer.markBlockRangeForRenderUpdate(x - range, y - range, z - range, x + range, y + range,
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z + range);
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}
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private void postPlayerRender(final RenderLivingEvent.Pre p) {
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// FIXME final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() );
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// FIXME if( player != null )
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// FIXME {
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// FIXME final AEColor col = player.myColor;
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// FIXME final float r = 0xff & ( col.mediumVariant >> 16 );
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// FIXME final float g = 0xff & ( col.mediumVariant >> 8 );
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// FIXME final float b = 0xff & ( col.mediumVariant );
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// FIXME // FIXME: This is most certainly not going to work!
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// FIXME GlStateManager.color4f( r / 255.0f, g / 255.0f, b / 255.0f, 1.0f );
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// FIXME }
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}
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private void spawnVibrant(final World w, final double x, final double y, final double z) {
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if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
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final double d0 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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final double d1 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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final double d2 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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Minecraft.getInstance().particles.addParticle(ParticleTypes.VIBRANT, x + d0, y + d1, z + d2, 0.0D, 0.0D,
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0.0D);
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}
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}
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private void spawnEnergy(final World w, final double posX, final double posY, final double posZ) {
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final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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Minecraft.getInstance().particles.addParticle(EnergyParticleData.FOR_BLOCK, posX + x, posY + y, posZ + z,
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-x * 0.1, -y * 0.1, -z * 0.1);
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}
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private void spawnLightning(final World world, final double posX, final double posY, final double posZ) {
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Minecraft.getInstance().particles.addParticle(ParticleTypes.LIGHTNING, posX, posY + 0.3f, posZ, 0.0f, 0.0f,
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0.0f);
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}
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private void spawnLightningArc(final World world, final double posX, final double posY, final double posZ,
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final Vec3d second) {
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final LightningFX fx = new LightningArcFX(world, posX, posY, posZ, second.x, second.y, second.z, 0.0f, 0.0f,
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0.0f);
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Minecraft.getInstance().particles.addEffect(fx);
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}
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private void wheelEvent(final InputEvent.MouseScrollEvent me) {
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if (me.getScrollDelta() == 0) {
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return;
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}
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final Minecraft mc = Minecraft.getInstance();
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final PlayerEntity player = mc.player;
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if (player.isCrouching()) {
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final boolean mainHand = player.getHeldItem(Hand.MAIN_HAND).getItem() instanceof IMouseWheelItem;
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final boolean offHand = player.getHeldItem(Hand.OFF_HAND).getItem() instanceof IMouseWheelItem;
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if (mainHand || offHand) {
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NetworkHandler.instance()
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.sendToServer(new ConfigValuePacket("Item", me.getScrollDelta() > 0 ? "WheelUp" : "WheelDown"));
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me.setCanceled(true);
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}
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}
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}
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@Override
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public boolean isActionKey(ActionKey key, InputMappings.Input pressedKey) {
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return this.bindings.get(key).isActiveAndMatches(pressedKey);
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}
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} |