218 lines
6.9 KiB
Java
218 lines
6.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.LightningFX;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.helpers.MetaRotation;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.DirectionProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nullable;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.Random;
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public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock
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{
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// Cache VoxelShapes for each facing
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private static final Map<Direction, VoxelShape> SHAPES;
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static {
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SHAPES = new EnumMap<>(Direction.class);
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for (Direction facing : Direction.values()) {
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final double xOff = -0.3 * facing.getXOffset();
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final double yOff = -0.3 * facing.getYOffset();
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final double zOff = -0.3 * facing.getZOffset();
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VoxelShape shape = VoxelShapes.create(new AxisAlignedBB(xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7));
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SHAPES.put(facing, shape);
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}
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}
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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public static final DirectionProperty FACING = BlockStateProperties.FACING;
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// Used to alternate between two variants of the fixture on adjacent blocks
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public static final BooleanProperty ODD = BooleanProperty.create( "odd" );
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public BlockQuartzFixture()
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{
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super(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0, 0).lightValue(14).sound(SoundType.GLASS));
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this.setDefaultState( getDefaultState().with( FACING, Direction.UP ).with( ODD, false ) );
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this.setFullSize( false );
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this.setOpaque( false );
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}
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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builder.add(FACING, ODD);
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}
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// For reference, see WallTorchBlock
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@Nullable
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public BlockState getStateForPlacement(BlockItemUseContext context) {
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BlockState blockstate = super.getStateForPlacement(context);
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BlockPos pos = context.getPos();
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// Set the even/odd property
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boolean oddPlacement = ( ( pos.getX() + pos.getY() + pos.getZ() ) % 2 ) != 0;
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blockstate = blockstate.with( ODD, oddPlacement );
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IWorldReader iworldreader = context.getWorld();
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Direction[] adirection = context.getNearestLookingDirections();
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for(Direction direction : adirection) {
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if (canPlaceAt(iworldreader, pos, direction)) {
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return blockstate.with(FACING, direction.getOpposite());
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}
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}
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return null;
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}
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// Break the fixture if the block it is attached to is changed so that it could no longer be placed
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@Override
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public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld worldIn, BlockPos pos, BlockPos facingPos) {
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Direction fixtureFacing = state.get(FACING);
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if (facing.getOpposite() == fixtureFacing && !canPlaceAt(worldIn, pos, facing)) {
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return Blocks.AIR.getDefaultState();
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}
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return state;
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}
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// FIXME @Override
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// FIXME public boolean isValidOrientation( final World w, final BlockPos pos, final Direction forward, final Direction up )
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// FIXME {
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// FIXME return this.canPlaceAt( w, pos, up.getOpposite() );
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// FIXME }
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private boolean canPlaceAt( final IWorldReader w, final BlockPos pos, final Direction dir )
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{
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final BlockPos test = pos.offset( dir );
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BlockState blockstate = w.getBlockState(test);
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return blockstate.isSolidSide(w, test, dir.getOpposite());
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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Direction facing = state.get(FACING);
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return SHAPES.get(facing);
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}
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@Override
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@OnlyIn( Dist.CLIENT )
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public void animateTick( final BlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance().isEnableEffects() )
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{
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return;
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}
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if( r.nextFloat() < 0.98 )
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{
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return;
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}
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final Direction up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getXOffset();
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final double yOff = -0.3 * up.getYOffset();
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final double zOff = -0.3 * up.getZOffset();
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for( int bolts = 0; bolts < 3; bolts++ )
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{
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if( AppEng.proxy.shouldAddParticles( r ) )
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{
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w.addParticle(LightningFX.TYPE, xOff + 0.5 + pos.getX(), yOff + 0.5 + pos.getY(), zOff + 0.5 + pos.getZ(), 0, 0, 0);
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}
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}
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}
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// FIXME: Replaced by the postPlaceupdate stuff above
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// @Override
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// public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
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// {
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// final Direction up = this.getOrientable( world, pos ).getUp();
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// if( !this.canPlaceAt( world, pos, up.getOpposite() ) )
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// {
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// this.dropTorch( world, pos );
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// }
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// }
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//
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private void dropTorch( final World w, final BlockPos pos )
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{
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final BlockState prev = w.getBlockState( pos );
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w.destroyBlock( pos, true );
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w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
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}
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@Override
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public boolean isValidPosition(BlockState state, IWorldReader w, BlockPos pos)
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{
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for( final Direction dir : Direction.values() )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
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{
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return new MetaRotation( w, pos, FACING );
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}
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@Override
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public boolean isOpaque()
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{
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return false;
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}
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}
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