658 lines
17 KiB
Java
658 lines
17 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.tile.crafting;
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import java.io.IOException;
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import java.util.List;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.config.RedstoneMode;
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import appeng.api.config.Settings;
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import appeng.api.config.Upgrades;
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import appeng.api.definitions.ITileDefinition;
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import appeng.api.implementations.IPowerChannelState;
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import appeng.api.implementations.IUpgradeableHost;
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import appeng.api.implementations.tiles.ICraftingMachine;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.crafting.ICraftingPatternDetails;
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import appeng.api.networking.events.MENetworkEventSubscribe;
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import appeng.api.networking.events.MENetworkPowerStatusChange;
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import appeng.api.networking.ticking.IGridTickable;
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import appeng.api.networking.ticking.TickRateModulation;
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import appeng.api.networking.ticking.TickingRequest;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.util.AECableType;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.DimensionalCoord;
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import appeng.api.util.IConfigManager;
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import appeng.container.ContainerNull;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketAssemblerAnimation;
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import appeng.items.misc.ItemEncodedPattern;
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import appeng.me.GridAccessException;
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import appeng.parts.automation.DefinitionUpgradeInventory;
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import appeng.parts.automation.UpgradeInventory;
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import appeng.tile.grid.AENetworkInvTile;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.util.ConfigManager;
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import appeng.util.IConfigManagerHost;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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import appeng.util.helpers.ItemHandlerUtil;
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import appeng.util.inv.InvOperation;
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import appeng.util.inv.WrapperChainedItemHandler;
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import appeng.util.inv.WrapperFilteredItemHandler;
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import appeng.util.inv.filter.IAEItemFilter;
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import appeng.util.item.AEItemStack;
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public class TileMolecularAssembler extends AENetworkInvTile implements IUpgradeableHost, IConfigManagerHost, IGridTickable, ICraftingMachine, IPowerChannelState
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{
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private final InventoryCrafting craftingInv;
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private final AppEngInternalInventory gridInv = new AppEngInternalInventory( this, 9 + 1, 1 );
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private final AppEngInternalInventory patternInv = new AppEngInternalInventory( this, 1, 1 );
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private final IItemHandler gridInvExt = new WrapperFilteredItemHandler( this.gridInv, new CraftingGridFilter() );
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private final IItemHandler internalInv = new WrapperChainedItemHandler( this.gridInv, this.patternInv );
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private final IConfigManager settings;
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private final UpgradeInventory upgrades;
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private boolean isPowered = false;
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private AEPartLocation pushDirection = AEPartLocation.INTERNAL;
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private ItemStack myPattern = ItemStack.EMPTY;
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private ICraftingPatternDetails myPlan = null;
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private double progress = 0;
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private boolean isAwake = false;
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private boolean forcePlan = false;
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private boolean reboot = true;
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public TileMolecularAssembler()
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{
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final ITileDefinition assembler = Api.INSTANCE.definitions().blocks().molecularAssembler();
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this.settings = new ConfigManager( this );
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this.settings.registerSetting( Settings.REDSTONE_CONTROLLED, RedstoneMode.IGNORE );
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this.getProxy().setIdlePowerUsage( 0.0 );
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this.upgrades = new DefinitionUpgradeInventory( assembler, this, this.getUpgradeSlots() );
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this.craftingInv = new InventoryCrafting( new ContainerNull(), 3, 3 );
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}
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private int getUpgradeSlots()
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{
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return 5;
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}
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@Override
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public boolean pushPattern( final ICraftingPatternDetails patternDetails, final InventoryCrafting table, final Direction where )
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{
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if( this.myPattern.isEmpty() )
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{
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boolean isEmpty = ItemHandlerUtil.isEmpty( this.gridInv ) && ItemHandlerUtil.isEmpty( this.patternInv );
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if( isEmpty && patternDetails.isCraftable() )
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{
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this.forcePlan = true;
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this.myPlan = patternDetails;
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this.pushDirection = AEPartLocation.fromFacing( where );
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for( int x = 0; x < table.getSizeInventory(); x++ )
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{
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this.gridInv.setStackInSlot( x, table.getStackInSlot( x ) );
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}
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this.updateSleepiness();
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this.saveChanges();
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return true;
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}
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}
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return false;
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}
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private void updateSleepiness()
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{
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final boolean wasEnabled = this.isAwake;
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this.isAwake = this.myPlan != null && this.hasMats() || this.canPush();
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if( wasEnabled != this.isAwake )
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{
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try
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{
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if( this.isAwake )
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{
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this.getProxy().getTick().wakeDevice( this.getProxy().getNode() );
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}
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else
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{
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this.getProxy().getTick().sleepDevice( this.getProxy().getNode() );
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}
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}
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catch( final GridAccessException e )
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{
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// :P
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}
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}
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}
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private boolean canPush()
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{
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return !this.gridInv.getStackInSlot( 9 ).isEmpty();
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}
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private boolean hasMats()
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{
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if( this.myPlan == null )
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{
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return false;
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}
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for( int x = 0; x < this.craftingInv.getSizeInventory(); x++ )
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{
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this.craftingInv.setInventorySlotContents( x, this.gridInv.getStackInSlot( x ) );
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}
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return !this.myPlan.getOutput( this.craftingInv, this.getWorld() ).isEmpty();
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}
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@Override
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public boolean acceptsPlans()
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{
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return ItemHandlerUtil.isEmpty( this.patternInv );
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}
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@Override
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public int getInstalledUpgrades( final Upgrades u )
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{
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return this.upgrades.getInstalledUpgrades( u );
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}
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@Override
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protected boolean readFromStream( final ByteBuf data ) throws IOException
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{
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final boolean c = super.readFromStream( data );
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final boolean oldPower = this.isPowered;
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this.isPowered = data.readBoolean();
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return this.isPowered != oldPower || c;
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}
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@Override
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protected void writeToStream( final PacketBuffer data ) throws IOException
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{
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super.writeToStream( data );
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data.writeBoolean( this.isPowered );
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}
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@Override
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public CompoundNBT write(final CompoundNBT data )
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{
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super.write( data );
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if( this.forcePlan && this.myPlan != null )
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{
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final ItemStack pattern = this.myPlan.getPattern();
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if( !pattern.isEmpty() )
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{
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final CompoundNBT compound = new CompoundNBT();
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pattern.write(compound);
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data.setTag( "myPlan", compound );
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data.setInteger( "pushDirection", this.pushDirection.ordinal() );
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}
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}
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this.upgrades.writeToNBT( data, "upgrades" );
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this.settings.writeToNBT( data );
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return data;
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}
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@Override
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public void read(final CompoundNBT data )
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{
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super.read( data );
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if( data.contains("myPlan") )
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{
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final ItemStack myPat = new ItemStack( data.getCompoundTag( "myPlan" ) );
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if( !myPat.isEmpty() && myPat.getItem() instanceof ItemEncodedPattern )
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{
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final World w = this.getWorld();
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final ItemEncodedPattern iep = (ItemEncodedPattern) myPat.getItem();
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final ICraftingPatternDetails ph = iep.getPatternForItem( myPat, w );
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if( ph != null && ph.isCraftable() )
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{
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this.forcePlan = true;
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this.myPlan = ph;
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this.pushDirection = AEPartLocation.fromOrdinal( data.getInteger( "pushDirection" ) );
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}
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}
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}
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this.upgrades.readFromNBT( data, "upgrades" );
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this.settings.readFromNBT( data );
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this.recalculatePlan();
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}
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private void recalculatePlan()
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{
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this.reboot = true;
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if( this.forcePlan )
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{
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return;
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}
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final ItemStack is = this.patternInv.getStackInSlot( 0 );
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if( !is.isEmpty() && is.getItem() instanceof ItemEncodedPattern )
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{
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if( !ItemStack.areItemsEqual( is, this.myPattern ) )
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{
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final World w = this.getWorld();
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final ItemEncodedPattern iep = (ItemEncodedPattern) is.getItem();
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final ICraftingPatternDetails ph = iep.getPatternForItem( is, w );
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if( ph != null && ph.isCraftable() )
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{
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this.progress = 0;
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this.myPattern = is;
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this.myPlan = ph;
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}
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}
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}
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else
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{
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this.progress = 0;
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this.forcePlan = false;
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this.myPlan = null;
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this.myPattern = ItemStack.EMPTY;
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this.pushDirection = AEPartLocation.INTERNAL;
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}
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this.updateSleepiness();
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}
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@Override
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public AECableType getCableConnectionType( final AEPartLocation dir )
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{
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return AECableType.COVERED;
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}
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@Override
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public DimensionalCoord getLocation()
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{
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return new DimensionalCoord( this );
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}
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@Override
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public IConfigManager getConfigManager()
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{
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return this.settings;
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}
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@Override
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public IItemHandler getInventoryByName( final String name )
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{
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if( name.equals( "upgrades" ) )
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{
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return this.upgrades;
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}
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if( name.equals( "mac" ) )
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{
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return this.internalInv;
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}
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return null;
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}
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@Override
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public void updateSetting( final IConfigManager manager, final Enum settingName, final Enum newValue )
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{
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}
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@Override
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public IItemHandler getInternalInventory()
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{
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return this.internalInv;
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}
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@Override
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protected IItemHandler getItemHandlerForSide( Direction side )
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{
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return this.gridInvExt;
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}
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@Override
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public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added )
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{
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if( inv == this.gridInv || inv == this.patternInv )
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{
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this.recalculatePlan();
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}
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}
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public int getCraftingProgress()
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{
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return (int) this.progress;
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}
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@Override
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public void getDrops( final World w, final BlockPos pos, final List<ItemStack> drops )
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{
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super.getDrops( w, pos, drops );
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for( int h = 0; h < this.upgrades.getSlots(); h++ )
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{
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final ItemStack is = this.upgrades.getStackInSlot( h );
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if( !is.isEmpty() )
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{
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drops.add( is );
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}
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}
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}
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@Override
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public TickingRequest getTickingRequest( final IGridNode node )
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{
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this.recalculatePlan();
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this.updateSleepiness();
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return new TickingRequest( 1, 1, !this.isAwake, false );
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}
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@Override
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public TickRateModulation tickingRequest( final IGridNode node, int ticksSinceLastCall )
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{
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if( !this.gridInv.getStackInSlot( 9 ).isEmpty() )
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{
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this.pushOut( this.gridInv.getStackInSlot( 9 ) );
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// did it eject?
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if( this.gridInv.getStackInSlot( 9 ).isEmpty() )
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{
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this.saveChanges();
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}
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this.ejectHeldItems();
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this.updateSleepiness();
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this.progress = 0;
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return this.isAwake ? TickRateModulation.IDLE : TickRateModulation.SLEEP;
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}
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if( this.myPlan == null )
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{
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this.updateSleepiness();
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return TickRateModulation.SLEEP;
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}
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if( this.reboot )
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{
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ticksSinceLastCall = 1;
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}
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if( !this.isAwake )
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{
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return TickRateModulation.SLEEP;
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}
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this.reboot = false;
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int speed = 10;
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switch( this.upgrades.getInstalledUpgrades( Upgrades.SPEED ) )
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{
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case 0:
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this.progress += this.userPower( ticksSinceLastCall, speed = 10, 1.0 );
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break;
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case 1:
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this.progress += this.userPower( ticksSinceLastCall, speed = 13, 1.3 );
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break;
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case 2:
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this.progress += this.userPower( ticksSinceLastCall, speed = 17, 1.7 );
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break;
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case 3:
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this.progress += this.userPower( ticksSinceLastCall, speed = 20, 2.0 );
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break;
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case 4:
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this.progress += this.userPower( ticksSinceLastCall, speed = 25, 2.5 );
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break;
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case 5:
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this.progress += this.userPower( ticksSinceLastCall, speed = 50, 5.0 );
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break;
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}
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if( this.progress >= 100 )
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{
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for( int x = 0; x < this.craftingInv.getSizeInventory(); x++ )
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{
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this.craftingInv.setInventorySlotContents( x, this.gridInv.getStackInSlot( x ) );
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}
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this.progress = 0;
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final ItemStack output = this.myPlan.getOutput( this.craftingInv, this.getWorld() );
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if( !output.isEmpty() )
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{
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FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) this.getWorld() ), output, this.craftingInv );
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this.pushOut( output.copy() );
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for( int x = 0; x < this.craftingInv.getSizeInventory(); x++ )
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{
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this.gridInv.setStackInSlot( x, Platform.getContainerItem( this.craftingInv.getStackInSlot( x ) ) );
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}
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if( ItemHandlerUtil.isEmpty( this.patternInv ) )
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{
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this.forcePlan = false;
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this.myPlan = null;
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this.pushDirection = AEPartLocation.INTERNAL;
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}
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this.ejectHeldItems();
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try
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{
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final TargetPoint where = new TargetPoint( this.world.provider.getDimension(), this.pos.getX(), this.pos.getY(), this.pos.getZ(), 32 );
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final IAEItemStack item = AEItemStack.fromItemStack( output );
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NetworkHandler.instance().sendToAllAround( new PacketAssemblerAnimation( this.pos, (byte) speed, item ), where );
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}
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catch( final IOException e )
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{
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// ;P
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}
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this.saveChanges();
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this.updateSleepiness();
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return this.isAwake ? TickRateModulation.IDLE : TickRateModulation.SLEEP;
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}
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}
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return TickRateModulation.FASTER;
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}
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private void ejectHeldItems()
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{
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if( this.gridInv.getStackInSlot( 9 ).isEmpty() )
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{
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for( int x = 0; x < 9; x++ )
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{
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final ItemStack is = this.gridInv.getStackInSlot( x );
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if( !is.isEmpty() )
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{
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if( this.myPlan == null || !this.myPlan.isValidItemForSlot( x, is, this.world ) )
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{
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this.gridInv.setStackInSlot( 9, is );
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this.gridInv.setStackInSlot( x, ItemStack.EMPTY );
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this.saveChanges();
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return;
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}
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}
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}
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}
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}
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private int userPower( final int ticksPassed, final int bonusValue, final double acceleratorTax )
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{
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try
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{
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return (int) ( this.getProxy()
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.getEnergy()
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.extractAEPower( ticksPassed * bonusValue * acceleratorTax, Actionable.MODULATE,
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PowerMultiplier.CONFIG ) / acceleratorTax );
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}
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catch( final GridAccessException e )
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{
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return 0;
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}
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}
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private void pushOut( ItemStack output )
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{
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if( this.pushDirection == AEPartLocation.INTERNAL )
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{
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for( final Direction d : Direction.values() )
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{
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output = this.pushTo( output, d );
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}
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}
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else
|
|
{
|
|
output = this.pushTo( output, this.pushDirection.getFacing() );
|
|
}
|
|
|
|
if( output.isEmpty() && this.forcePlan )
|
|
{
|
|
this.forcePlan = false;
|
|
this.recalculatePlan();
|
|
}
|
|
|
|
this.gridInv.setStackInSlot( 9, output );
|
|
}
|
|
|
|
private ItemStack pushTo( ItemStack output, final Direction d )
|
|
{
|
|
if( output.isEmpty() )
|
|
{
|
|
return output;
|
|
}
|
|
|
|
final TileEntity te = this.getWorld().getTileEntity( this.pos.offset( d ) );
|
|
|
|
if( te == null )
|
|
{
|
|
return output;
|
|
}
|
|
|
|
final InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( te, d.getOpposite() );
|
|
|
|
if( adaptor == null )
|
|
{
|
|
return output;
|
|
}
|
|
|
|
final int size = output.getCount();
|
|
output = adaptor.addItems( output );
|
|
final int newSize = output.isEmpty() ? 0 : output.getCount();
|
|
|
|
if( size != newSize )
|
|
{
|
|
this.saveChanges();
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
@MENetworkEventSubscribe
|
|
public void onPowerEvent( final MENetworkPowerStatusChange p )
|
|
{
|
|
this.updatePowerState();
|
|
}
|
|
|
|
private void updatePowerState()
|
|
{
|
|
boolean newState = false;
|
|
|
|
try
|
|
{
|
|
newState = this.getProxy().isActive() && this.getProxy().getEnergy().extractAEPower( 1, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > 0.0001;
|
|
}
|
|
catch( final GridAccessException ignored )
|
|
{
|
|
|
|
}
|
|
|
|
if( newState != this.isPowered )
|
|
{
|
|
this.isPowered = newState;
|
|
this.markForUpdate();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean isPowered()
|
|
{
|
|
return this.isPowered;
|
|
}
|
|
|
|
@Override
|
|
public boolean isActive()
|
|
{
|
|
return this.isPowered;
|
|
}
|
|
|
|
private class CraftingGridFilter implements IAEItemFilter
|
|
{
|
|
private boolean hasPattern()
|
|
{
|
|
return TileMolecularAssembler.this.myPlan != null && !ItemHandlerUtil.isEmpty( TileMolecularAssembler.this.patternInv );
|
|
}
|
|
|
|
@Override
|
|
public boolean allowExtract( IItemHandler inv, int slot, int amount )
|
|
{
|
|
return slot == 9;
|
|
}
|
|
|
|
@Override
|
|
public boolean allowInsert( IItemHandler inv, int slot, ItemStack stack )
|
|
{
|
|
if( slot >= 9 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( this.hasPattern() )
|
|
{
|
|
return TileMolecularAssembler.this.myPlan.isValidItemForSlot( slot, stack, TileMolecularAssembler.this.getWorld() );
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|