63 lines
2.2 KiB
Java
63 lines
2.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.tesr;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.client.render.FacingToRotation;
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import appeng.client.render.renderable.Renderable;
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import appeng.tile.AEBaseTile;
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@OnlyIn( Dist.CLIENT )
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public class ModularTESR<T extends AEBaseTile> extends TileEntityRenderer<T>
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{
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private final Renderable[] renderables;
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public ModularTESR( TileEntityRendererDispatcher rendererDispatcherIn, Renderable... renderables )
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{
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super( rendererDispatcherIn );
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this.renderables = renderables;
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}
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@Override
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public void render( T te, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn )
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{
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GlStateManager.pushMatrix();
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GlStateManager.translate( x, y, z );
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GlStateManager.translate( 0.5, 0.5, 0.5 );
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FacingToRotation.get( te.getForward(), te.getUp() ).push(matrixStackIn);
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GlStateManager.translate( -0.5, -0.5, -0.5 );
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for( Renderable renderable : this.renderables )
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{
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renderable.renderTileEntityAt( te, x, y, z, partialTicks, destroyStage );
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}
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GlStateManager.popMatrix();
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}
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} |