971a9d22e8
- Fixed tab order - Introduced focus state for corner buttons - Allowed the player to enter any text, but add validation that only persist it if it is a valid number - Enter will now confirm these dialogs and return to the previous dialog - The text field is automatically focused and its contents are selected
95 lines
3.6 KiB
Java
95 lines
3.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraftforge.fml.client.gui.GuiUtils;
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import appeng.client.gui.AEBaseScreen;
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import appeng.client.gui.NumberEntryType;
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import appeng.container.implementations.CraftAmountContainer;
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import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.CraftRequestPacket;
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public class CraftAmountScreen extends AEBaseScreen<CraftAmountContainer> {
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private final AESubScreen subGui;
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private NumberEntryWidget amountToCraft;
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private Button next;
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public CraftAmountScreen(CraftAmountContainer container, PlayerInventory playerInventory, ITextComponent title) {
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super(container, playerInventory, title);
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this.subGui = new AESubScreen(this, container.getTarget());
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}
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@Override
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public void init() {
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super.init();
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this.amountToCraft = new NumberEntryWidget(this, 20, 30, 138, 62, NumberEntryType.CRAFT_ITEM_COUNT);
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this.amountToCraft.setValue(1);
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this.amountToCraft.setTextFieldBounds(62, 57, 50);
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this.amountToCraft.setMinValue(1);
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this.amountToCraft.setHideValidationIcon(true);
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this.amountToCraft.addButtons(children::add, this::addButton);
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this.next = this.addButton(
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new Button(this.guiLeft + 128, this.guiTop + 51, 38, 20, GuiText.Next.text(), this::confirm));
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this.amountToCraft.setOnConfirm(() -> this.confirm(this.next));
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subGui.addBackButton(this::addButton, 154, 0);
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changeFocus(true);
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}
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private void confirm(Button button) {
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int amount = this.amountToCraft.getIntValue().orElse(0);
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if (amount <= 0) {
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return;
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}
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NetworkHandler.instance().sendToServer(new CraftRequestPacket(amount, hasShiftDown()));
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}
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@Override
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public void drawFG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
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final int mouseY) {
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this.font.drawString(matrixStack, GuiText.SelectAmount.text().getString(), 8, 6, 4210752);
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}
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@Override
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public void drawBG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
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final int mouseY, float partialTicks) {
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this.next.setMessage(hasShiftDown() ? GuiText.Start.text() : GuiText.Next.text());
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this.bindTexture("guis/craft_amt.png");
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GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
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this.next.active = this.amountToCraft.getIntValue().orElse(0) > 0;
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this.amountToCraft.render(matrixStack, offsetX, offsetY, partialTicks);
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}
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}
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