Files
Applied-Energistics-2/src/main/java/appeng/client/gui/implementations/CraftAmountScreen.java
T
shartte 971a9d22e8 Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)
- Fixed tab order
- Introduced focus state for corner buttons
- Allowed the player to enter any text, but add validation that only persist it if it is a valid number
- Enter will now confirm these dialogs and return to the previous dialog
- The text field is automatically focused and its contents are selected
2020-09-19 16:27:29 +02:00

95 lines
3.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.fml.client.gui.GuiUtils;
import appeng.client.gui.AEBaseScreen;
import appeng.client.gui.NumberEntryType;
import appeng.container.implementations.CraftAmountContainer;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.CraftRequestPacket;
public class CraftAmountScreen extends AEBaseScreen<CraftAmountContainer> {
private final AESubScreen subGui;
private NumberEntryWidget amountToCraft;
private Button next;
public CraftAmountScreen(CraftAmountContainer container, PlayerInventory playerInventory, ITextComponent title) {
super(container, playerInventory, title);
this.subGui = new AESubScreen(this, container.getTarget());
}
@Override
public void init() {
super.init();
this.amountToCraft = new NumberEntryWidget(this, 20, 30, 138, 62, NumberEntryType.CRAFT_ITEM_COUNT);
this.amountToCraft.setValue(1);
this.amountToCraft.setTextFieldBounds(62, 57, 50);
this.amountToCraft.setMinValue(1);
this.amountToCraft.setHideValidationIcon(true);
this.amountToCraft.addButtons(children::add, this::addButton);
this.next = this.addButton(
new Button(this.guiLeft + 128, this.guiTop + 51, 38, 20, GuiText.Next.text(), this::confirm));
this.amountToCraft.setOnConfirm(() -> this.confirm(this.next));
subGui.addBackButton(this::addButton, 154, 0);
changeFocus(true);
}
private void confirm(Button button) {
int amount = this.amountToCraft.getIntValue().orElse(0);
if (amount <= 0) {
return;
}
NetworkHandler.instance().sendToServer(new CraftRequestPacket(amount, hasShiftDown()));
}
@Override
public void drawFG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
final int mouseY) {
this.font.drawString(matrixStack, GuiText.SelectAmount.text().getString(), 8, 6, 4210752);
}
@Override
public void drawBG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
final int mouseY, float partialTicks) {
this.next.setMessage(hasShiftDown() ? GuiText.Start.text() : GuiText.Next.text());
this.bindTexture("guis/craft_amt.png");
GuiUtils.drawTexturedModalRect(offsetX, offsetY, 0, 0, this.xSize, this.ySize, getBlitOffset());
this.next.active = this.amountToCraft.getIntValue().orElse(0) > 0;
this.amountToCraft.render(matrixStack, offsetX, offsetY, partialTicks);
}
}