54 lines
1.7 KiB
Java
54 lines
1.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.bootstrap;
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import appeng.core.features.AEFeature;
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import appeng.core.features.ItemDefinition;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.dispenser.IBehaviorDispenseItem;
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import net.minecraft.item.Item;
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import java.util.function.Function;
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import java.util.function.Supplier;
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/**
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* Allows an item to be defined and registered with the game.
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* The item is only registered once build is called.
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*/
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public interface IItemBuilder {
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IItemBuilder bootstrap(Function<Item, IBootstrapComponent> component);
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IItemBuilder features(AEFeature... features);
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IItemBuilder addFeatures(AEFeature... features);
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IItemBuilder creativeTab(CreativeTabs tab);
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IItemBuilder rendering(ItemRenderingCustomizer callback);
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/**
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* Registers a custom dispenser behavior for this item.
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*/
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IItemBuilder dispenserBehavior(Supplier<IBehaviorDispenseItem> behavior);
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ItemDefinition build();
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}
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