434386a7ff
Started reimplementing quartz ore gen ontop of vanilla mechanics. Fixes several sidedness issues. Added recipe serialization for server->client sync.
69 lines
2.6 KiB
Java
69 lines
2.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.RedstoneParticle;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.particles.RedstoneParticleData;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class ChargedOreFX extends RedstoneParticle {
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private static final RedstoneParticleData PARTICLE_DATA = new RedstoneParticleData(0.21f, 0.61f, 1.0f, 1.0f);
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private ChargedOreFX(World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed,
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IAnimatedSprite spriteSet) {
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super(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, PARTICLE_DATA, spriteSet);
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}
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@Override
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public int getBrightnessForRender(final float par1) {
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int j1 = super.getBrightnessForRender(par1);
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j1 = Math.max(j1 >> 20, j1 >> 4);
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j1 += 3;
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if (j1 > 15) {
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j1 = 15;
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}
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return j1 << 20 | j1 << 4;
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<BasicParticleType> {
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private final IAnimatedSprite spriteSet;
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public Factory(IAnimatedSprite p_i50477_1_) {
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this.spriteSet = p_i50477_1_;
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}
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@Override
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public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z,
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double xSpeed, double ySpeed, double zSpeed) {
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return new ChargedOreFX(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, this.spriteSet);
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}
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}
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}
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