434386a7ff
Started reimplementing quartz ore gen ontop of vanilla mechanics. Fixes several sidedness issues. Added recipe serialization for server->client sync.
100 lines
3.5 KiB
Java
100 lines
3.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.SpriteTexturedParticle;
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import net.minecraft.particles.BasicParticleType;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class VibrantFX extends SpriteTexturedParticle {
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public VibrantFX(final World par1World, final double x, final double y, final double z, final double par8,
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final double par10, final double par12, IAnimatedSprite sprite) {
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super(par1World, x, y, z, par8, par10, par12);
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final float f = this.rand.nextFloat() * 0.1F + 0.8F;
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this.particleRed = f * 0.7f;
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this.particleGreen = f * 0.89f;
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this.particleBlue = f * 0.9f;
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this.selectSpriteRandomly(sprite);
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this.setSize(0.04F, 0.04F);
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this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F;
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this.motionX = 0.0D;
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this.motionY = 0.0D;
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this.motionZ = 0.0D;
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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this.maxAge = (int) (20.0D / (Math.random() * 0.8D + 0.1D));
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}
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@Override
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public IParticleRenderType getRenderType() {
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// FIXME Might be PARTICLE_SHEET_LIT
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return IParticleRenderType.PARTICLE_SHEET_OPAQUE;
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}
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@Override
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public int getBrightnessForRender(final float par1) {
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// This just means full brightness
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return 15 << 20 | 15 << 4;
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}
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/**
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* Called to update the entity's position/logic.
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*/
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@Override
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public void tick() {
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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// this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.particleScale *= 0.95;
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if (this.maxAge <= 0 || this.particleScale < 0.1) {
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this.setExpired();
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}
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this.maxAge--;
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}
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@OnlyIn(Dist.CLIENT)
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public static class Factory implements IParticleFactory<BasicParticleType> {
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private final IAnimatedSprite spriteSet;
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public Factory(IAnimatedSprite spriteSet) {
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this.spriteSet = spriteSet;
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}
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@Override
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public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z,
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double xSpeed, double ySpeed, double zSpeed) {
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return new VibrantFX(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, spriteSet);
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}
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}
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}
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